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Top MechCommander MechCommander 2 Technical Issues topic #959
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Subject: "LAN and TCP/IP Multiplayer error" First topic | Next topic
ICUBurnTue Jul-20-10 09:35 PM
Member since Jul 20th 2010
2 posts
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"LAN and TCP/IP Multiplayer error"


          

Fresh install of MC2 Leagal original coppy. NO ADDONS
Whenever i try to host a game on my home network as soon as i
hit accept after putting in a game name the game crashes and
gives me the following.

I have tried opening up the ports in the router but to no
avail using the following ports that i had found online to
open.
MECHCOM2 47624 47624 TCP/UDP
MECHCM2A 2300 2400 TCP/UDP
 
STOP      :  [ASSERT 0] couldn't open file .2522 
Address   : 0x00512C16
Location  : Assert()+0x36
File      : C:\mc2build\mechcmd2\MCLib\err.cpp(34)

Call Stack
==========
0x004B6E0C MPParameterScreen::setMission()+0x6C
C:\mc2build\mechcmd2\Code\MPParameterScreen.cpp(610)
0x004B6D92 MPParameterScreen::initializeMap()+0x12
C:\mc2build\mechcmd2\Code\MPParameterScreen.cpp(597)
0x00504BAC MultiPlayer::handlePlayerUpdate()+0xBC
C:\mc2build\mechcmd2\Code\multplyr.cpp(3798)
0x0050800E MultiPlayer::processGameMessage()+0x7E
C:\mc2build\mechcmd2\Code\multplyr.cpp(5263)
0x005082EF MultiPlayer::processMessages()+0xAF
C:\mc2build\mechcmd2\Code\multplyr.cpp(5434)
0x004FF9D1 MultiPlayer::update()+0x361     
C:\mc2build\mechcmd2\Code\multplyr.cpp(1098)
0x0050FA0E DoGameLogic()+0x2E              
C:\mc2build\mechcmd2\Code\MechCmd2.cpp(1982)
0x005A2EFC InternalRunGameOSLogic()+0x22C  
C:\mc2build\CoreTech\Libraries\GameOS\WinMain.cpp(1156)
0x005A305B RunGameOSLogic()+0xB            
C:\mc2build\CoreTech\Libraries\GameOS\WinMain.cpp(1279)
0x005A1F41 RunFromWinMain()+0x21           
C:\mc2build\CoreTech\Libraries\GameOS\WinMain.cpp(179)
0x005FA703 WinMain()+0x23                  
C:\mc2build\CoreTech\Libraries\gameplatform\GamePlatform.cpp(25)
0x00666C40 WinMainCRTStartup()+0x134       
C:\mc2build\mechcmd2\netlib\callbacks.cpp(715)
0x75E5ECCB KERNEL32! (+0x7ECCB)             
0x7733D24D NTDLL! (+0x6D24D)                
0x7733D45F NTDLL! (+0x6D45F)                

Processor Registers EAX=0x00000000 EBX=0x00000000
ECX=0x00000000 EDX=0x00000000 Flags=0x00000000
=================== ESI=0x00000000 EDI=0x00000000
EBP=0x0017D148 ESP=0x0017CBE0   EIP=0x00512C16
EIP (0x00512C16) 83 C4 14 85 C0 74 01 CC 8B E5 5D C2 0C 00 90
90 90 90 90 90 90 90 90 90 90 90 55 8B EC 53 57 8B 
ESP (0x0017CBE0) 0017D13C 089A1944 089C154C 0C1F4340 FFFFFFFE
772EAE00 772EACBD 12F5E3E4 
                 12F5E3D0 00000000 00910148 00918638 0000002C
00A30002 0000000D 00000000 
                 00918338 104D0850 00918450 12F5E3D0 009188C0
0017CBDC 0000053E 0017FF78 

Machine details
===============
Executable name           : C:\Program Files (x86)\Microsoft
Games\MechCommander2\Mc2Rel.exe
Executable time, date     : 02:02:04 Tuesday 6/26/2001
Command line              : 
Current directory         : C:\Program Files (x86)\Microsoft
Games\MechCommander2
Current time, date        : 17:28:49 Tuesday 7/20/2010
GameOS build version      : Version 1.1 11/2/2000
Software rasterizer       : c:\program files (x86)\microsoft
games\mechcommander2\assets\binaries\blade.dll (Size 286,786
bytes)
User name                 : Aaron
Machine name              : AARON-PC
Processor                 : 2393MHz Intel PIII MMX SSE
Model=7, Type=6, Stepping=6 (Two Processors) 
Cache Information         : L1: 0K code / 0K data  L2: 0K
L2 r/w/rw speed           : 2 cycles 38288MB/s, 6 cycles
12762MB/s, 3 cycles 25525MB/s
Main memory r/w/rw speed  : 17 cycles 4504MB/s, 39 cycles
1963MB/s, 6 cycles 12762MB/s
Video memory r/w/rw speed : 29 cycles 2640MB/s, 31 cycles
2470MB/s, 79 cycles 969MB/s
AGP memory r/w/rw speed   : 29 cycles 2640MB/s, 31 cycles
2470MB/s, 79 cycles 969MB/s
Operating system          : Windows (6.0.6002)  Service Pack
2
DirectX version           : 9.04.00.0904
Time since booted         : 4h 20m 21s
Time in game logic        : 0h 0m 29.07s (on frame 1378)
Time app running          : 0h 0m 29.07s
Physical memory           : 4,288,602,112 bytes (4090 Meg)
Available physical memory : 2,456,891,392 bytes (2343 Meg)
Swapfile size             : 4,294,967,295 bytes (0 Meg)
Swapfile available        : 4,294,967,295 bytes (0 Meg)
Virtual memory            : 2,147,352,576 bytes (2048 Meg)
Available virtual memory  : 1,756,852,224 bytes (1675 Meg)
Amount of stack used      : 13568 bytes
Memory load               : 42%
Desktop video mode        : 1680,945 32bpp
Mode when crash occured   : Full Screen 800x600x32
Refresh=60Hz (NVIDIA GeForce 9600M GT                   )
Networked Machine         : No
Executable version        : 00.01.06.2522
PCI Chipset               : Unknown

               Processes  Pri Threads Path
==========================================
                 AWC.exe :  8 :   6 : C:\Program Files
(x86)\IObit\Advanced SystemCare 3\AWC.exe
             msnmsgr.exe :  8 :  37 : C:\Program Files
(x86)\Windows Live\Messenger\msnmsgr.exe
             mcagent.exe :  8 :   6 : C:\Program Files
(x86)\McAfee.com\Agent\mcagent.exe
        iTunesHelper.exe :  8 :  11 : C:\Program Files
(x86)\iTunes\iTunesHelper.exe
              wlcomm.exe :  8 :  12 : C:\Program Files
(x86)\Windows Live\Contacts\wlcomm.exe
           IELowutil.exe :  8 :   2 : C:\Program Files
(x86)\Internet Explorer\IELowutil.exe
            iexplore.exe :  8 :  10 : C:\Program Files
(x86)\Internet Explorer\iexplore.exe
            iexplore.exe :  8 :  30 : C:\Program Files
(x86)\Internet Explorer\iexplore.exe
FlashUtil10h_ActiveX.exe :  8 :   2 :
C:\Windows\SysWOW64\Macromed\Flash\FlashUtil10h_ActiveX.exe
            iexplore.exe :  8 :  17 : C:\Program Files
(x86)\Internet Explorer\iexplore.exe
              dpnsvr.exe :  8 :   8 :
C:\Windows\SysWOW64\dpnsvr.exe
              Mc2Rel.exe :  8 :  19 : C:\Program Files
(x86)\Microsoft Games\MechCommander2\Mc2Rel.exe
             ~ef7194.tmp :  8 :   2 :
C:\Users\Aaron\AppData\Local\Temp\~ef7194.tmp

DLL Version numbers
===================
msvcrt.dll    - Version 6.00.8337.0 - Found in C:\Program
Files (x86)\Microsoft Games\MechCommander2
msvcrtd.dll   - Version 6.00.8337.0 - Found in C:\Program
Files (x86)\Microsoft Games\MechCommander2
msvcirt.dll   - Version 6.00.8168.0 - Found in C:\Program
Files (x86)\Microsoft Games\MechCommander2
msvcirtd.dll  - Version 6.00.8168.0 - Found in C:\Program
Files (x86)\Microsoft Games\MechCommander2
amstream.dll  - Version 6.6.6000.16386
quartz.dll    - Version 6.6.6000.16386
Ir50_32.dll   - Version R.5.10.15.2.55
dsound.dll    - Version 6.0.6000.16386
dinput.dll    - Version 6.0.6000.16386
d3dim.dll     - Version 6.0.6001.18000
ddraw.dll     - Version 6.0.6000.16386
dplayx.dll    - Version 6.0.6000.16386

Sound device 0 (Prefered device) (Current) - (HW Mixing
Disabled)
==============
Description        : Speakers (Realtek High Definition Audio)
Driver file        :
{0.0.0.00000000}.{162470ce-90ec-4b6e-bec8-8c7cb4478aa3}
Driver file data   : Cannot find driver file
CERTIFIED          : No
EMULDRIVER         : No
CONTINUOUSRATE     : Yes
PRIMARYMONO        : Yes
PRIMARYSTEREO      : Yes
PRIMARY8BIT        : Yes
PRIMARY16BIT       : Yes
SECONDARYMONO      : Yes
SECONDARYSTEREO    : Yes
SECONDARY8BIT      : Yes
SECONDARY16BIT     : Yes
MinSecondarySampleRate      : 100
MaxSecondarySampleRate      : 200000
PrimaryBuffers              : 1
MaxHwMixingAllBuffers       : 1
MaxHwMixingStaticBuffers    : 1
MaxHwMixingStreamingBuffers : 1
FreeHwMixingAllBuffers      : 0
FreeHwMixingStaticBuffers   : 0
FreeHwMixingStreamingBuffers: 0
MaxHw3DAllBuffers           : 0
MaxHw3DStaticBuffers        : 0
MaxHw3DStreamingBuffers     : 0
FreeHw3DAllBuffers          : 0
FreeHw3DStaticBuffers       : 0
FreeHw3DStreamingBuffers    : 0
TotalHwMemBytes             : 0
FreeHwMemBytes              : 0
MaxContigFreeHwMemBytes     : 0
UnlockTransferRateHwBuffers : 0
PlayCpuOverheadSwBuffers    : 0

Sound device 1
==============
Description        : Realtek Digital Output (Realtek High
Definition Audio)
Driver file        :
{0.0.0.00000000}.{b493ff51-0f4c-4a2d-bdd3-fafdfdbac2e7}
Driver file data   : Cannot find driver file
CERTIFIED          : No
EMULDRIVER         : No
CONTINUOUSRATE     : Yes
PRIMARYMONO        : Yes
PRIMARYSTEREO      : Yes
PRIMARY8BIT        : Yes
PRIMARY16BIT       : Yes
SECONDARYMONO      : Yes
SECONDARYSTEREO    : Yes
SECONDARY8BIT      : Yes
SECONDARY16BIT     : Yes
MinSecondarySampleRate      : 100
MaxSecondarySampleRate      : 200000
PrimaryBuffers              : 1
MaxHwMixingAllBuffers       : 1
MaxHwMixingStaticBuffers    : 1
MaxHwMixingStreamingBuffers : 1
FreeHwMixingAllBuffers      : 0
FreeHwMixingStaticBuffers   : 0
FreeHwMixingStreamingBuffers: 0
MaxHw3DAllBuffers           : 0
MaxHw3DStaticBuffers        : 0
MaxHw3DStreamingBuffers     : 0
FreeHw3DAllBuffers          : 0
FreeHw3DStaticBuffers       : 0
FreeHw3DStreamingBuffers    : 0
TotalHwMemBytes             : 0
FreeHwMemBytes              : 0
MaxContigFreeHwMemBytes     : 0
UnlockTransferRateHwBuffers : 0
PlayCpuOverheadSwBuffers    : 0

Video device 0
==============
Description        : NVIDIA GeForce 9600M GT                 
 
Driver file        : nvd3dum.dll
Driver size        : 5,971,968 bytes
Driver date        : 17:50:36 Wednesday 5/19/2010
Attributes         : Final Release, Private Build
Driver version     : 7.15.11.7924
Version            : 7.15.11.7924
Hardware ID        : 10DE.0649 (Rev 161, Subsys 0x17e1025)
Video memory       : 2,935,486,464 bytes (2799 Meg)
Card texture mem   : 1,059,127,296 bytes (1010 Meg)
AGP texture memory : 1,876,359,168 bytes (1789 Meg)
FourCC modes       : NV12 NV24 YV12 UYVY YUY2 AI44 AYUV AIP8
AV12 PLFF NVMD NVDP NVDB SSAA ATOC 3x16 
Texture formats    : 555 1555 4444 565 0888 8888 Bump map
DuDv (8,8) Bump map DuDv (8,8) FourCC (1TXD) FourCC (2TXD)
FourCC (3TXD) FourCC (4TXD) FourCC (5TXD) FourCC (SCVN)
FourCC (UHVN) FourCC (SHVN) 
Z Buffer formats   : 16 bit Z 32 bit Z (Z=32 (0xffffff00)
Stencil=8 (0xff)) (Z=32 (0xffffff) Stencil=8 (0xff000000)) 32
bit Z 24 bit Z 
16 bit modes       : 512x384 640x400 640x480 720x480 720x576
800x600 848x480 960x600 1024x768 1088x612 1152x864 1280x720
1280x768 1440x900 1680x945 
32 bit modes       : 512x384 640x400 640x480 720x480 720x576
800x600 848x480 960x600 1024x768 1152x864 1280x720 1280x768
1440x900 1680x945 
CERTIFIED          : No
DRAWPRIMITIVES2    : Yes
DRAWPRIMITIVES2EX  : Yes
DRAWPRIMTLVERTEX   : Yes
FLIPINTERVAL       : Yes
FLIPNOVSYNC        : Yes
NO2DDURING3DSCENE  : No
NONLOCALVIDMEM     : Yes
NOPAGELOCKREQUIRED : No
CALIBRATE GAMMA    : No
PRIMARYGAMMA       : Yes
ZBuffer            : 16 24
Render Depth       : 16 32
Texture Size       : 1x1 to 8192x8192
Maximum u,v coords : 8192.0
Guard Band Clipping: -100000000,-100000000 to
100000000,100000000
AlphaTest NotEqual : Yes
Missing Src blend  : 
Missing Dest blend : 
AGP Texture        : Yes
Texture Coords     : 8
Blend Stages       : 8
Max Textures       : 8
Hardware T&L       : Yes
Vertex Blending    : 4
Maximum Lights     : 8
Clip Planes        : 8
Blend Lightmap     : Ok
Blend Specularmap  : Ok
Blend Detail       : Ok
Linear vid memory  : Yes
SELECTARG1         : Yes
SELECTARG2         : Yes
ADD                : Yes
ADDSIGNED          : Yes
SUBTRACT           : Yes
MODULATE           : Yes
MODULATE2X         : Yes
MODULATE4X         : Yes
BLENDCURRENTALPHA  : Yes
BLENDDIFFUSEALPHA  : Yes
BLENDTEXTUREALPHA  : Yes
BUMPENVMAP         : Yes
BUMPENVMAPLUMINANCE: Yes
DOTPRODUCT3        : Yes
ANISOTROPY         : Yes
ANTIALIASSORTINDEP : Yes
FOGTABLE           : Yes
FOGVERTEX          : Yes
FOGRANGE           : Yes
WFOG               : Yes
WBUFFER            : No
MIPMAPLODBIAS      : Yes
WBUFFER            : No
ZBUFFERLESSHSR     : No
MIPNEAREST         : Yes
LINEARMIPLINEAR    : Yes
DONOTSTRIPELEMENTS : Yes
TEXTURE CLAMP      : Yes
TEXTURE BORDER     : Yes
TEXTURE MIRROR     : Yes
ALPHAGOURAUDBLEND  : Yes
SQUAREONLY         : No
COLORFLATMONO      : Yes
COLORGOURAUDMONO   : Yes
COLORFLATRGB       : Yes
COLORGOURAUDRGB    : Yes
SPECULARFLATRGB    : Yes
SPECULARGOURAUDRGB : No

Video device 1
==============
Description        : NVIDIA GeForce 9600M GT                 
 
Driver file        : nvd3dum.dll
Driver size        : 5,971,968 bytes
Driver date        : 17:50:36 Wednesday 5/19/2010
Attributes         : Final Release, Private Build
Driver version     : 7.15.11.7924
Version            : 7.15.11.7924
Hardware ID        : 10DE.0649 (Rev 161, Subsys 0x17e1025)
Video memory       : 2,935,486,464 bytes (2799 Meg)
Card texture mem   : 1,059,127,296 bytes (1010 Meg)
AGP texture memory : 1,876,359,168 bytes (1789 Meg)
FourCC modes       : NV12 NV24 YV12 UYVY YUY2 AI44 AYUV AIP8
AV12 PLFF NVMD NVDP NVDB SSAA ATOC 3x16 
Texture formats    : 555 1555 4444 565 0888 8888 Bump map
DuDv (8,8) Bump map DuDv (8,8) FourCC (1TXD) FourCC (2TXD)
FourCC (3TXD) FourCC (4TXD) FourCC (5TXD) FourCC (SCVN)
FourCC (UHVN) FourCC (SHVN) 
Z Buffer formats   : 16 bit Z 32 bit Z (Z=32 (0xffffff00)
Stencil=8 (0xff)) (Z=32 (0xffffff) Stencil=8 (0xff000000)) 32
bit Z 24 bit Z 
16 bit modes       : 512x384 640x400 640x480 720x480 720x576
800x600 848x480 960x600 1024x768 1088x612 1152x864 1280x720
1280x768 1440x900 1680x945 
32 bit modes       : 512x384 640x400 640x480 720x480 720x576
800x600 848x480 960x600 1024x768 1152x864 1280x720 1280x768
1440x900 1680x945 
CERTIFIED          : No
DRAWPRIMITIVES2    : Yes
DRAWPRIMITIVES2EX  : Yes
DRAWPRIMTLVERTEX   : Yes
FLIPINTERVAL       : Yes
FLIPNOVSYNC        : Yes
NO2DDURING3DSCENE  : No
NONLOCALVIDMEM     : Yes
NOPAGELOCKREQUIRED : No
CALIBRATE GAMMA    : No
PRIMARYGAMMA       : Yes
ZBuffer            : 16 24
Render Depth       : 16 32
Texture Size       : 1x1 to 8192x8192
Maximum u,v coords : 8192.0
Guard Band Clipping: -100000000,-100000000 to
100000000,100000000
AlphaTest NotEqual : Yes
Missing Src blend  : 
Missing Dest blend : 
AGP Texture        : Yes
Texture Coords     : 8
Blend Stages       : 8
Max Textures       : 8
Hardware T&L       : Yes
Vertex Blending    : 4
Maximum Lights     : 8
Clip Planes        : 8
Blend Lightmap     : Ok
Blend Specularmap  : Ok
Blend Detail       : Ok
Linear vid memory  : Yes
SELECTARG1         : Yes
SELECTARG2         : Yes
ADD                : Yes
ADDSIGNED          : Yes
SUBTRACT           : Yes
MODULATE           : Yes
MODULATE2X         : Yes
MODULATE4X         : Yes
BLENDCURRENTALPHA  : Yes
BLENDDIFFUSEALPHA  : Yes
BLENDTEXTUREALPHA  : Yes
BUMPENVMAP         : Yes
BUMPENVMAPLUMINANCE: Yes
DOTPRODUCT3        : Yes
ANISOTROPY         : Yes
ANTIALIASSORTINDEP : Yes
FOGTABLE           : Yes
FOGVERTEX          : Yes
FOGRANGE           : Yes
WFOG               : Yes
WBUFFER            : No
MIPMAPLODBIAS      : Yes
WBUFFER            : No
ZBUFFERLESSHSR     : No
MIPNEAREST         : Yes
LINEARMIPLINEAR    : Yes
DONOTSTRIPELEMENTS : Yes
TEXTURE CLAMP      : Yes
TEXTURE BORDER     : Yes
TEXTURE MIRROR     : Yes
ALPHAGOURAUDBLEND  : Yes
SQUAREONLY         : No
COLORFLATMONO      : Yes
COLORGOURAUDMONO   : Yes
COLORFLATRGB       : Yes
COLORGOURAUDRGB    : Yes
SPECULARFLATRGB    : Yes
SPECULARGOURAUDRGB : No

  

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Replies to this topic
rollinFri Aug-27-10 07:25 AM
Member since Aug 25th 2010
9 posts
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#1. "RE: LAN and TCP/IP Multiplayer error"
In response to Reply # 0


          

mc2 does not work with ip protocal v6

remove it and only use the v4

the error should be gone now

  

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ICUBurnSun Sep-05-10 02:19 AM
Member since Jul 20th 2010
2 posts
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#2. "RE: LAN and TCP/IP Multiplayer error"
In response to Reply # 1


          

how do i do that?

  

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rollinMon Sep-06-10 08:36 AM
Member since Aug 25th 2010
9 posts
Click to send email to this author Click to send private message to this authorClick to add this author to your buddy list
#3. "RE: LAN and TCP/IP Multiplayer error"
In response to Reply # 0


          

go into the network settings of your lan connection and disable the ipv6 protocol

  

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