Perhaps I am a little ocd when it comes to this, or maybe I am just anal. I like the load-out on my Battlemechs to follow their model. So for example, if the model of a particular 'mech has shows a laser in each arm, I like to have the 'mech ostensibly with a laser in each arm. However, whenever I go to modify a 'mech, and then take it out for a run on a mission, it appears to be random if the lasers will be shown (to take my previous example) shooting from the arms, or some random place on the 'mechs torso. And apart from my anal-retentiveness, it is really frustrating if a 'mech loses an arm in mission and loses both lasers (to take again from my example), or bizarre if it loses no weapons at all. So what I am asking is if it is possible to dictate where exactly the weapon will be placed when making modifications, or does the AI just plonk the weapons in where it can find a place?
Many thanks in advance for any guidance on this, Amartus
#1. "RE: Modifying 'mechs in-game: a pet peeve" In response to Reply # 0
The 'mechs use points on the model that have been designated as appropriate for the type of weapon. So if a 'mech has a "laser" spot on each arm and the center torso, it'll pick one when firing.
I am not sure how the 'mechs determine where the weapons go, in terms of their internal structure (haven't read that code) but it's not the same system that determines where the shots come from visually, other than that if no valid spots exist, then the weapon can't shoot and is considered lost.
As for specifying it in-game, I don't think this can be done without fairly major changes, including a new UI option or a drop-down that would allow for the position to be adjusted.