OK, I've not been able to find any post concerning this subject, but if there is, please direct me to it.
Question: Has anyone been able to get the "active probes" or any "optics" equipment functioning? Or is it a lost cause? If anyone has succeeded in acomplished this, how? Details please.
#1. "RE: Question about equipment functioning" In response to Reply # 0
I tried to make some of those functions operational and investigated throughout the source code files and the standard files where you would find elements like it coded. My conclusion was that the administration and "infra structure" for such features is there but no code behind it.
It is a remainder from former MC games using similar code as a base or it was the intent to bring such features in but cut back for cost and timing reasons during the development.
#2. "RE: Question about equipment functioning" In response to Reply # 1
Thank you wolfman, I suspected as much.
Second Question: Is there any way to make changing sensor packages and add/subtract ECM suites part of the 'mech bay routine?
I know that you can add a better sensor or add an ECM to a 'mech by editing the component list in a savegame.fit. But you can't edit down the sensor or remove an ECM that exists in the primary 'mech config in the 'mech's .csv file. I suspect this is a hard code but any input would be appreciated.
#6. "RE: Question about equipment functioning" In response to Reply # 3
Quote
i think a better question is:
What program do you use to edit those .cvs files?
As posted elsewhere in this forum (by somebody else), I look at the .csv file with OpenOffice (an Excel compatable program) and edit in Notepad. This preserves the commas, which are neccessary to get the files to work right (which didn't always work when editing with Excel).
#4. "RE: Question about equipment functioning" In response to Reply # 2
Quote
Second Question: Is there any way to make changing sensor packages and add/subtract ECM suites part of the 'mech bay routine?
I know that you can add a better sensor or add an ECM to a 'mech by editing the component list in a savegame.fit. But you can't edit down the sensor or remove an ECM that exists in the primary 'mech config in the 'mech's .csv file. I suspect this is a hard code but any input would be appreciated.
I tried this too and did not find a potential solution within a few hours because this type of equipment is administrated by the source code differently as far as I remember. It is always a balance of effort you have to put in and benefit in case you can implement it; this one was low on my personal list of great improvements for MC2
#7. "RE: Question about equipment functioning" In response to Reply # 4 Sat Jul-26-08 06:55 PM by Phrostee
Well, it was a long shot for the solution. I'm not a programmer, so most of the open source code just befudles me.
It just always stuck in my craw that Clan modular equipment was tied to the chassis in the game. The down side of editing savegame.fit files, is that you can't assign an icon/tile (to sensors and ECM's) that will show up in the 'mech bay. Thanks for the input, wolfman.