It doesn't work with Carver V, so I was thinking of using Magic's items for Carver V. Is this a good idea? Or is there some other, safer way (that doesn't involve reprogramming, cause I don't know how)?
You keep watch for only giants, and you'll be eaten by ants.
#1. "RE: Compatibility of Expansion and Carver V Campaign" In response to Reply # 0 Mon Jun-25-07 11:11 AM by JARCaddy82
Magic's is the easiest to install. Wolfmans is more comprehensive but there's a little bit of copying and renaming of files if you want it to work with the Carver5 campaign.
#2. "RE: Compatibility of Expansion and Carver V Campaign" In response to Reply # 1
That is not entirely correct.
Magic's expansion exchanges hundreds of files automatically because it is not compatible to the original MC2; wolfman-x exchanges two files automatically since latest revisions and is beside that fully compatible to the original MC2.
#3. "RE: Compatibility of Expansion and Carver V Campaign" In response to Reply # 2 Thu Jun-28-07 08:48 PM by JARCaddy82
Magic's works with carver5 missions better. I had to copy and paste 24 files to get your new stuff in the original campaign last time I downloaded it. Even after I did that, it gave me everything right from the start and doesn't space things out like magic's did. I like the content better of your mod, but I like the execution better of magics.
I do think magics is easier to install, as it doesn't require all the additional downloads yours does nowadays as well.
#4. "RE: Compatibility of Expansion and Carver V Campaign" In response to Reply # 3
I guess you focus on gaming through CARVER V with all the new inventory: in this case you are right because I do not change existing campaigns and was never interested in creating an expansion around CARVER V. Got your point