Printer-friendly copy
Top MechCommander MechCommander 2 topic #4856
View in linear mode

Subject: "MCG question" Previous topic | Next topic
Jawbreaker6Sat Mar-11-06 09:02 PM
Charter member
1679 posts
Click to send email to this author Click to send private message to this authorClick to view this author's profileClick to add this author to your buddy list
"MCG question"


  

          

I know that this has already been asked but I couldn't find anything (cursory looks)so---.

I wanted to know if I could get into the game enough to modify the drop weights. I want to load the board with lights and mediums for some missions. A change of pace trying Commandos and Ravens and such as a strike force.

Also want to know if its possible to import the exp mechs into the original campaign. Though it'd be fun to take a Turkina through the campaign solo.

Figured the game was old enough now that you wizards had cracked it open wide like Magic did with MC2.



**Insert witty phrase here**

Jawbreaker--"Out."

  

Alert Printer-friendly copy | Reply | Reply with quote | Top

Replies to this topic

JagerMon Mar-13-06 01:53 AM
Member since Jul 23rd 2003
1985 posts
Click to send email to this author Click to send private message to this authorClick to view this author's profileClick to add this author to your buddy list
#1. "RE: MCG question"
In response to Reply # 0
Mon Mar-13-06 01:53 AM by Jager

  

          

Of course, the original maps are still there. All you need is to take the original maps one by one to the editor and then you can do anything you want.
Downside, you will have to rebuild the campaign completly. Mission by mission. Other downside. Special setups like the train escort will not work because the editor is not making trains. Another problematic setup is may be that convoi raid were you have to cross that city. Some of the privat cars moving in the city area are buggy when used in the editor and cause the game to crash.

Jager

A mech in its bay is safe. But that's not what mechs are made for.

  

Alert Printer-friendly copy | Reply | Reply with quote | Top

TimberwolfTue Mar-14-06 06:15 PM
Charter member
2140 posts
Click to send email to this author Click to send private message to this authorClick to view this author's profileClick to add this author to your buddy listClick to send message via ICQ
#2. "RE: MCG question"
In response to Reply # 0


  

          

http://www.dropshipcommand.com/missions/mcg_main_mission.htm

Get my saved games! They unlock Clantech, full IS, and a crazy mix for the first campaign.

As for the dropweight, enter 'poundofflesh' at the logistics screen to negate the limit. The slots are hard-coded to the mission though. If you go over the weight limit though, you are charged RPs for doing so.

To enable cheats, if you don't have it already, rename WINDOWS.FIT in the MCG directory to "ixtlriimceourl" without an extension.

Have fun! I have been replaying the campaign for the last couple of weeks.

  

Alert Printer-friendly copy | Reply | Reply with quote | Top

Top MechCommander MechCommander 2 topic #4856 Previous topic | Next topic
Powered by DCForum+ Version 1.27
Copyright 1997-2005 DCScripts.com