I know that this has already been asked but I couldn't find anything (cursory looks)so---.
I wanted to know if I could get into the game enough to modify the drop weights. I want to load the board with lights and mediums for some missions. A change of pace trying Commandos and Ravens and such as a strike force.
Also want to know if its possible to import the exp mechs into the original campaign. Though it'd be fun to take a Turkina through the campaign solo.
Figured the game was old enough now that you wizards had cracked it open wide like Magic did with MC2.
#1. "RE: MCG question" In response to Reply # 0 Mon Mar-13-06 01:53 AM by Jager
Of course, the original maps are still there. All you need is to take the original maps one by one to the editor and then you can do anything you want. Downside, you will have to rebuild the campaign completly. Mission by mission. Other downside. Special setups like the train escort will not work because the editor is not making trains. Another problematic setup is may be that convoi raid were you have to cross that city. Some of the privat cars moving in the city area are buggy when used in the editor and cause the game to crash.
Jager
A mech in its bay is safe. But that's not what mechs are made for.
Get my saved games! They unlock Clantech, full IS, and a crazy mix for the first campaign.
As for the dropweight, enter 'poundofflesh' at the logistics screen to negate the limit. The slots are hard-coded to the mission though. If you go over the weight limit though, you are charged RPs for doing so.
To enable cheats, if you don't have it already, rename WINDOWS.FIT in the MCG directory to "ixtlriimceourl" without an extension.
Have fun! I have been replaying the campaign for the last couple of weeks.