st Name = "thor"
ul HeapSize = 4095
ul legFileNumber = 5;
ul torsoFileNumber = 5;
ul rightArmFileNumber = 5;
ul leftArmFileNumber = 5;
uc NumParts = 4
st PartAbbrev = "btlr"
f fb_d_xlat = 2.0 //Velocity along i mech assumes at start of animation.
ul jumpAirborne = 9 //Frame at which mech leaves the ground.
ul jumpHold = 23 //Frame to hold at until mech gets back to landing altitude.
f jumpStartLandTime = 0.86667 //Time at which to continue jump animation.
f jumpMaxDistance = 300.0 //in m Used to calculate velocity by jumpMaxDistance / 10.0(s)
f jumpGravity = 9.8 //Acceleration of gravity. Used to determine height of parabola.
f jumpStartVel = -5.0 //Startup Velocity in jump gesture.
ul r_fb_w_fb_frame = 10 //Once r_fb gesture is complete, which frames do we need fom w_fb
ul r_ff_w_ff_frame = 16 //Once r_ff gesture is complete, which frames do we need fom w_ff
ul s_fb_w_fb_frame = 16 //Once S_fb gesture is complete, which frames do we need fom w_fb
ul s_ff_w_ff_frame = 16 //Once S_ff gesture is complete, which frames do we need fom w_ff
ul walk_to_w_r_frame = 10 //If going to w_r, what frame do we transition on in walk.
ul run_to_r_w_frame = 9 //If going to r_w, what frame do we transition on in run.
ul runToGunPose = 1