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Lowboy | Wed Jan-14-04 07:48 PM |
Member since Dec 29th 2003
19 posts
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#7. "RE: Exodus Campaign FAQ (1.0)"
In response to Reply # 6
Wed Jan-14-04 07:49 PM by Lowboy
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Good tips, guys! I've been looking more closely at two things, weapon-wise: Rate of fire, and damage, and doing exactly what Brain_Failure recommends (multiply rate of fire by damage to see which weapon combinations yield the quickest accumulation of damage).
For the Exodus campaign, I've also been loading up all my pilots with the "Toughness" ability first to increase their survivability, followed by the Light/Medium/Heavy Mech Specialist abilities next. Since I've got the Cougar, I've already given Twitch the "Toughness" ability, followed by the "Light Mech Specialist" ability to enable him to better wield the Cougar in combat situations (he's my "lead" pilot so far, with the highest marksmaship and piloting skills). I'll probably use Capt. Searcy's tip about loading him up with the laser specialty next, to make him even deadlier with the Cougar (love that little mech!).
Again, good tips -- many thanks for stepping in to offer advice!
-- Lowboy
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KTE | Fri Jan-16-04 12:05 PM |
Member since Dec 16th 2003
25 posts
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#8. "RE: Exodus Campaign FAQ (1.0)"
In response to Reply # 2
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Thanks for reading!
I don't mind discussing logistics and in-game strategies in general, but including such information specific to the Exodus Campaign in the FAQ would downright dilute the challenge of strategising for missions. And that's something that everyone should feel for themselves, it's not for me to take it away. In other words, to put it bluntly, you have been given a hammer already, you still want me to crack your head for you?
Let me give you a general tip of mine just for fun. I never use gausses. In MC2, they just plain suck.
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holyman | Wed Dec-22-04 11:09 AM |
Member since Dec 21st 2004
2 posts
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#12. "RE: Exodus Campaign FAQ (1.0)"
In response to Reply # 9
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QuoteGood FAQ, read the 7 missions i've already done and you've blogged down the best ways to win in a good way  The Black Island (err?) with Renards Atlas etc etc.I think it's just plain dumb luck if you manage to get the turrets to take out those 6 mechs  I never did the map the way you completed it, but I agree they can get locked up at a wall section every now and then. And it's just plain fun to watch a Awesome die to two LRM turrets  Anyways good work!
erm, spoilers...
i think u can actually trick all of them to death... i didnt blew thru the wall. instead i jumped in and took the turret ctrl + gate ctrl, and immediately ran southwards to a little 'pond' on the map. the mechs will walk a little, and stand there behind the wall for target practice afterwards. but i realised that if i didnt ran off immediately they'll at least give a chase and in the end start firing at the turrets when they cant get thru the gate. i waited like 10 mins for the turrets to finish them off. worked every time
the other 4 northwards, a little tough. the trick is to run thru the door, cross a little northwards ofthe gate crtl building, wait 1 or 2 secs, and run south to the pond. the 4 mechs will pursue a little, but turn back after u are out of their sensor range. the launchers will fire at their backs as they turn. be sure not to stay too long. if they get close enuff, they'll fire at the launchers when they cannot get u. i managed to kill 3 running to and fro btw the gate and the pond. but the jagger was a little smart and took out the launchers on the right. so i lured him to the wall and blew the 3 small fuel tanks instead.
when u run thru the gate to cross the gate ctrl, a little to the left will attract either the 4 northwards coming straight at u, or the atlas, or the vehicles, or any two, or all. up center will lure the 4 mechs north, 2 straight on and 2 to the right, and up right will bring all 4 northwards coming from the right side. i brought 4 mechs along but in the end i figured that with the kitfox u can probably kill everything, and salvage some mechs with the reserve pilots(didnt try thou, it was tiring, waiting and running).
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GIcat | Mon May-09-05 05:19 PM |
Member since May 02nd 2005
6 posts
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#13. "RE: Exodus Campaign FAQ (1.0)"
In response to Reply # 0
Mon May-09-05 05:21 PM by GIcat
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Love the FAQ, lets me see just what it is that I missed, helped me a lot on my 2nd go at Exodus.
One thing about salvaged Clan mechs: Cougar is cool, but I managed to snag a suped-up, kick-ass, one-of-a-kind killing machine (also known as a Timber Wolf). Here's how.
*****SPOILER ALERT*****
On level 3, End of Ambrosia Pirates, it is possible to (instead of salvaging a crappy Hunchback and having it run to the waypoint) run a REALLY fast mech to it (used a Cougar). Have your other, slower, mech run down to meet the two bad guys waiting for the convoy at the same time. With any luck the last ambulance was able to get out of the base before the Falcons show up.If the Falcon Firemoth from up top spots it, you gotta try again (took me like 8 tries). Then you just have to go on normally, blowing the tar out of the 2 mechs, then the firemoth (make sure you save after the two mechs, if you are sure that the convoy is safe).
After that comes even more luck:you have to hope that the Wolf guys don't blow up the wrong mechs (they WILL win the firefight). You may have to reload a couple of times to actually get the Timber Wolf, but trust me, IT IS WORTH IT. That thing has enough ER clan lasers to blow the tar out of anything I could load a Dragon with. Ended up stripping the LRMs and loading up on lasers and large lasers to own short range.
All in all, not much lives long facing a Kit Fox, a Cougar, and a Timber Wolf. Urbanmech: High-tech assault weapon or target practice?
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flatline | Sat Sep-03-05 07:18 PM |
Member since Mar 22nd 2002
3 posts
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#15. "RE: Exodus Campaign FAQ (1.0)"
In response to Reply # 0
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Looks like this is an old dead topic, but I've only just downloaded exodus so...
The first thing in the FAQ is 'buy two mechs'...how are you supposed to do this with 150k cbills which buys precisely one locust, which blew up after being hit once by one of the vehicles???
Has someone been tinkering with this to make it even harder, because that's not fun, that's irritating. Chuck nothing kills like overkill
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flatline | Sun Sep-04-05 04:39 PM |
Member since Mar 22nd 2002
3 posts
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#16. "RE: Exodus Campaign FAQ (1.0)"
In response to Reply # 15
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Quote Looks like this is an old dead topic, but I've only just downloaded exodus so...The first thing in the FAQ is 'buy two mechs'...how are you supposed to do this with 150k cbills which buys precisely one locust, which blew up after being hit once by one of the vehicles???Has someone been tinkering with this to make it even harder, because that's not fun, that's irritating.Chuck
Update: now that I've had a closer look at it, you need to bump up the starting c-bills to 800000 just to do the things mentioned in the FAQ, namely buy two mechs and salvage the Catapult, which is 450k by itself. What is going on here? Versioning problems??
Chucknothing kills like overkill
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annow | Wed Oct-26-05 09:10 PM |
Member since Aug 08th 2005
8 posts
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#20. "RE: Exodus Campaign FAQ (1.0)"
In response to Reply # 19
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NEED HELP PLease! how did you all get through the mission to destroy the 10 resource bunkers? All it lets me do is capture them and once you do that you can't destroy them, plus it will not allow you to use the resource points to salvage anything or call in airstrikes. I'm stuck on that mission. thnxs "Incoming rounds have the Right-of-way"
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annow | Sun Oct-30-05 06:57 PM |
Member since Aug 08th 2005
8 posts
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#23. "RE: Exodus Campaign FAQ (1.0)"
In response to Reply # 22
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thanks guys I'll try that first chance I get "Incoming rounds have the Right-of-way"
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KTE | Sun Nov-06-05 11:51 PM |
Member since Dec 16th 2003
25 posts
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#25. "RE: Exodus Campaign FAQ (1.0)"
In response to Reply # 0
Sun Nov-06-05 11:53 PM by KTE
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Hello people, it's been more than a year since I wrote it. Yes, I've tried out all the tricks mentioned here by other posters and I absolutely agree that in the early missions, getting a Catapult, Shadow Cat and Timber Wolf or Summoner really does make life a whole lot easier! It's like getting that Timber Wolf during the early missions of MC1, it's awesome to have such firepower so early! I must've replayed the campaign at least five times since but never got around to updating the FAQ, sorry. Don't know if it matters now but I'll do it anyhow.
By the way, does anyone know how to convert PDF to Word or something? I've had to replace my hard disk twice after two crashes and naturally my original copy has been long lost. It would be a nightmare for me to type out everything again.
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KTE | Tue Nov-08-05 01:42 AM |
Member since Dec 16th 2003
25 posts
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#27. "RE: Exodus Campaign FAQ (1.0)"
In response to Reply # 26
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Thanks, do I have to buy Acrobat 6 or can I dl it for free? I only have Acrobat 4.
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Cindar | Tue Nov-08-05 08:36 AM |
Charter member
212 posts
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#28. "RE: Exodus Campaign FAQ (1.0)"
In response to Reply # 27
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