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Wadmaasi | Sat Nov-22-03 09:51 PM |
Charter member
774 posts
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#15. "RE: Unofficial Expansion files 10/02"
In response to Reply # 0
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NFIH | Tue Apr-20-04 06:50 PM |
Member since Dec 16th 2003
29 posts
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#23. "RE: Unofficial Expansion files 10/02"
In response to Reply # 0
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What happens if I install just the first two files, the expansion and the patch? Will the AI in the original game play smarter? (I'm not too keen on playing Carver with the "new" pilots because it makes the game hard in a way that's not fun--near invincible Fire Ants? Please.)
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qtv | Mon Apr-26-04 09:04 PM |
Member since Nov 11th 2002
54 posts
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#24. "RE: Unofficial Expansion files 10/02"
In response to Reply # 23
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Hi,
Noobie here,
Is this still the correct order as at March 2004?
Also, Is it possible to get the new mechs without having a low number of pilots or is it a tradeoff?
Can I get the better ai without the new mechs or fewer pilots? How difficult is the new ai to beat-perfect/undying fire ants like metioned in the post?
Can I install exodus without any other patches?
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poison | Mon Apr-26-04 10:33 PM |
Member since Mar 21st 2004
21 posts
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#25. "RE: Unofficial Expansion files 10/02"
In response to Reply # 24
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Hi,
Not sure I understand the first question.
To the second questions: The answer will depend on the campaign that you download and who is doing it.
You get low number of pilots if you are playing Magic's exodus campaign. I think You can play skirmishes (solo missions) and get all the pilots. I am not sure if you get all the pilots with the purchase patch for Carver V. And if you download from Wolfman, you may get extra pilots in some of his solo missions (no campaigns yet... I am waiting for his, by the end of May)
In other words it will depend on the developer.
The third question: I think the brain patch is still there, also wolfman and Mechlab have some brain patches too. I think the brain patches make the enemy pilots less dumber (they follow blindly the first mech they detect, without caring about the other mechs shooting at them). I have not seen the super fire ants, with the exception of playing at the elite level, and that existed with the original MC2.
On the last question: The original exodus was done before the new mechs, I am not sure if any website has it. Then magic made his expansion and changed exodus to have the extra mechs. And, I believe the new exodus calls for the new mechs or it will crash if it can not find them. Following patches corrected some issues with the Jenner, so you may want to get that one, and then there was one or two patches that you don't need them to play: changing the cost of the mechs, and tweaking the difficulty to the easier side; exodus is a bit on the harder side compared to Carver V.
Poison or Fish.
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qtv | Tue Apr-27-04 12:53 AM |
Member since Nov 11th 2002
54 posts
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#26. "RE: Unofficial Expansion files 10/02"
In response to Reply # 25
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Thanks for the reply.
I'm slowly getting a better understanding.
The first question relates to the order for installation. It's also a bit confusing what patches should be applied given the other patches (not mentioned in this thread) that seem to be available. It also relates to my question on the thread:
"New here and need help w/expansions..." that is 3/4 down the front page, that never got answered.
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#40. "RE: Unofficial Expansion files 10/02"
In response to Reply # 30
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How about this for a novel approach.
Someone host them all on the same location. Sadly, the way things are spread out all over the place makes me a bit dizzy trying to figure out just what the heck to download, what to install/unistall before installing... ect...
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BillN | Tue Jul-06-04 07:44 PM |
Member since Jun 13th 2004
2 posts
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#39. "RE: Unofficial Expansion files 10/02"
In response to Reply # 0
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Just a THANK YOU to Magic and DSC for providing these files. Installed just expansion and exp patch. What a difference!
First time I took an Urbanmech on a mission. Usually just sell them and the FireAnts off. But can't afford that anymore. Great job with the hovercraft zipping around.
Been a long time since I have caught myself chanting "Don't blow up! Don't blow up!", after my guys take down a mech. Those who remember trying to get the MadCat in the original MC know what I mean.
Thanks again for making an okay game much, much closer to the Mechwar experience as read in the paperbacks.
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Brian5001 | Sun Aug-15-04 03:55 PM |
Member since Aug 15th 2004
1 posts
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#41. "RE: Unofficial Expansion files 10/02"
In response to Reply # 0
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AU_Wolf | Tue Sep-07-04 01:27 PM |
Member since Oct 18th 2003
16 posts
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#42. "RE: Unofficial Expansion files 10/02"
In response to Reply # 0
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I do not know of any commander who, having enough resources to do the job for real, would not use those resources. Mission 4, I think it is, where you have to rescue and escort the ambulances, you're allowed 85 tons to complete the mission. In the first place, the proper 'mechs have not been provided to give you the possibility of an even 85 tons, so you are required to go with less. Ridiculous. Now, we're faced with a Timberwolf and several other 'mechs which I did not take the time to look over and identify because I was too busy trying to get my ass, and that convoy, out of there as fast as possible.
The very first target for the Clanners is one of the ambulances, which means you cannot complete the mission properly. If you want a playable, and completable, scenario for everyone, not just you, Mister Wizard, rebuild it so you can have, at least, 90-100 tons of 'mechs. Then, once the 'mechs actually meet up with the convoy, have the convoy begin to move out immediately. How dumb. Courage, Duty, Glory, Honor - It may not keep you alive on the battlefield, but it, will be with you until you die - Colonel Kay Wolf, Armageddon Unlimited, Commanding(c.3064)
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akalalis | Fri Oct-15-04 02:06 AM |
Member since Jun 18th 2003
20 posts
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#47. "RE: Unofficial Expansion files 10/02"
In response to Reply # 42
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My solution was kind of unique - I took nothing but light mechs - three of them, if memory serves (don't ask how I got three of them - I did not cheat (I was slick on mission 2 or 3, and did something unexpected and quite possibly dumb, but it netted me some lights)) - had one book towards the base, and the other two cross over after some mechs across the ravine (if this is this mission I remember). When I hit the base with my one, the other two where engaging the mechs on the other side - this allowed them to savage one of the mechs (I think I took both out with that set, but I dunna remember). The Hunchback I took and set it to guard the lead convoy vehicle, and the lighter mech acted as rear guard while evryone moved out.
I forgot to meantion having taken the turrt controls, there by prolonging the delay the attacking mechs had until the Falcons could arrive and right them.
I think I also tried to sneak in and salvage one of the mechs they had - I don't think I ever succeeded in that.
By the time they where done beating on each other, the convoy had reached the extraction point (I think there was one more mech sitting in wait there that I had to ax), and my own mechs where not far behind, thus ending the mission.
In some cases, it is wisest to break your forces into two. Or, lets split up, we can do more damage that way.
Akal Ashata Alis
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#54. "RE: Unofficial Expansion files 10/02"
In response to Reply # 0
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Having an issue with the Multiplayer not working between two LAN computers. Crashes on the client everytime, host PC is fine.
Installed MC clean on both PC's, then the Unofficial Expansion, then the patches listed above. Same crash everytime in MP, having to do with this message:
STOP : WeaponHitChunk.build: damage round error Address : 0x00512C16 Location : Assert()+0x36 File : C:\mc2build\mechcmd2\MCLib\err.cpp(34)
Any ideas, or is this Unofficial Expansion not made for multiplayer? BlackKnight Fortune Favors the Bold xfire - gbblackknight
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starguitar | Tue Dec-16-08 11:00 PM |
Member since Dec 16th 2008
1 posts
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#64. "RE: Unofficial Expansion files 10/02"
In response to Reply # 63
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I also noticed that mechs that you salvage in a mission are essentially blind. Their radar doesn't work, and they cannot see enemies even when being shot at. This isn't a problem if you have at least one mech that you started with at the beginning of the mission, as the salvaged mech can use their sight, but especially with the increased difficulty associated with the expansion I find that this situation comes up frequently.
I just wanted to know if there's something I could do to fix this "blindness" issue.
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Madcat Madness | Sat Aug-01-09 09:15 AM |
Member since Aug 01st 2009
1 posts
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#65. "RE: Unofficial Expansion files 10/02"
In response to Reply # 0
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Hi Exodus Campain is nice 2 play but i have one problem , after the first mission i cant buy anymore new mechs and a lot off wappens disapers and dont come back. is this a bug ? ps: sorry for my theribele english its my 4t languege
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AJ-BRAXX | Wed Oct-07-09 08:19 PM |
Member since Oct 07th 2009
1 posts
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#66. "RE: Unofficial Expansion files 10/02"
In response to Reply # 65
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Can someone pleasetell me what is going on with the error code thats coming up at the extraction point at the end of campaign eight.
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Viper | Thu Jan-14-10 04:42 AM |
Charter member
177 posts
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#69. "RE: Unofficial Expansion files 10/02"
In response to Reply # 68
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Hey guys, good job on the expansion made me play MC2 all over again,just a quick question,when i try to add pilots in the purchase files and go to save it pops an access denied warning message, i am using win 7, any ideas? Obviously i am not exactly a computer wiz
Are you logged in as administrator? If not, then log in as one. Next right click on the file and choose properties. Look to see if the file is set to "READ ONLY". If so, turn that off. Then when you save it you can overwrite the original file.
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wolfman | Thu Jan-28-10 10:20 PM |
Member since Apr 15th 2003
293 posts
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#71. "RE: Pictures of a Rebellion..The Dirtlands Crash (mission 5)"
In response to Reply # 70
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Why can I only take 100 tons, and when I launch the mission, it says "mission failed" as soon as the game comes on?
I recommend you visit my forum to read all the support for this campaign check out wolfman's missions and wolfman's forum at http://www.wolfman-x.net
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wolfman | Fri Mar-19-10 10:41 PM |
Member since Apr 15th 2003
293 posts
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#73. "RE: Pictures of a Rebellion..The Dirtlands Crash (mission 5)"
In response to Reply # 72
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I am new to this forum, and I have a problem running MC2. I can't get the game to work on my Dell 3000. It starts fine. but when the first mission staets, it locks up. I have a pentium 4 with a nivida gforce 8400 vidieo card. Does anyone have the same problem? I need help! Thanks.
It sounds like you have this issue with the original MC2 without any expansion or campaign from other authors, correct?
If you run MC2 on the machine the first time it happend a lot before that people waited for a while but became impatient and rebootet. For some reason it can take severl minutes until a simple dark screen turns into the start screen. Make sure you gave it enough time and wait for 5 real long minutes. Give it a try check out wolfman's missions and wolfman's forum at http://www.wolfman-x.net
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wolfman | Sun Mar-28-10 02:25 PM |
Member since Apr 15th 2003
293 posts
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#75. "RE: Unofficial Expansion files 10/02"
In response to Reply # 74
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ALRIGHT im new to this and wat not so heres my big question. If i were to install these expansion and patch files from Magic on to my 3 computers at home, will all 3 be able to play via LAN ok?
I can't tell for Magic's expansion for sure. If you install the original MC2 + wolfman-x (rev35) on each computer you definitely can play multiplayer in your network with all new mechs including aircrafts and get plemnty of new multiplayer maps included already.
I guess Magic's expansion loaded on top of thhe original MC2 will allow multiplayer gaming as well.
Multiplayer does not work for any MC2 version that has been freshly compiled from the source code (like all my MC2X versions) because the source cade does not include important multiplayer code.
Be aware that some downloads try to tell you that you download the original MC2 for free. If it is a hack it is illegal. It might be just a fresh compilation of the source code without changes or additions. Then it is worthless because you get less than the original game and can not use it for multiplayer either.
Know what you download and install check out wolfman's missions and wolfman's forum at http://www.wolfman-x.net
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