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omnimoribund | Fri Jul-10-09 12:26 AM |
Charter member
1042 posts
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#6. "RE: MechWarrior (5) 'Mechs"
In response to Reply # 4
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They have the Warhammer. I'm sold.
Right there with you brother.
Since the Unseen are back, I would like to see a Battlemaster and a ShadowHawk, but I admit only because we had them in the first MechWarrior game. I will not be exiting my Warhammer my first play through.omnimoribund small rants for small people
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TWM_Gunner | Fri Jul-10-09 02:24 AM |
Member since Apr 01st 2002
28 posts
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#7. "RE: MechWarrior (5) 'Mechs"
In response to Reply # 5
Fri Jul-10-09 02:29 AM by TWM_Gunner
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HawkEye | Sat Jul-11-09 01:23 PM |
Member since Jul 23rd 2002
17 posts
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#14. "RE: MechWarrior (5) 'Mechs"
In response to Reply # 12
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Yea same here!
I think it would be cool if they brought back all the mechs from the original Mech Warrior, but they should really concentrate on mechs built by Davion and Kurita
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#9. "RE: MechWarrior (5) 'Mechs"
In response to Reply # 0
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light: locust
Medium: shadow hawk
heavy: maurader
assault: battlemaster
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AndrewOsis | Fri Jul-10-09 04:36 AM |
Member since Feb 28th 2003
361 posts
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#11. "RE: MechWarrior (5) 'Mechs"
In response to Reply # 10
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as an old mpbt pilot I got so many favorites from this era
light:Jenner,javelin,urbanmech,panther
med:wolverine,blackjack,shadowhawk,centurion,hunchback
Heavy:catapault,marauder,grashopper would even be cool,crab,orion,jagermech
Assault: Atlas,banshee,stalker,zeus,king crab,awesome The smoke jaguar fights like a true warrior.No deceit, no subterfuge a single, brutal assault, both open and deadly.A powerful spring from above,a slash of its huge claws across its victim's throat, and its prey lies dead before it."Smoke Jaguars Forever!
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#13. "RE: MechWarrior (5) 'Mechs"
In response to Reply # 0
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Damn, I am so stoked about a new game. I just finished MechCommander 1 and 2 again recently. Did you all know that they are also going to release all of the MechWarrior 4 games again for free!
On Topic: ShadowHawk Marauder and best of all, my beloved WarHammer!!!!!!!!!!! **Hoping the Unseen become Magic's property**
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#15. "RE: MechWarrior (5) 'Mechs"
In response to Reply # 0
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hi hi
Light: Urbanmech: The light assault mech. Panther: Good mix of speed and punch, also it is a Kurita design. Commando: Classic scout design.
Medium: Centurion: Good flexibility. Enforcer: An in your face design. Assassin: A fast, hit and run design.
Heavy: Catapult: Fire support, also might appease the madcat fans. Marauder: Also might placate the madcat fans.
Assault: Zeus: Flexibility Victor: A classic brawler.
karl (aka the snow cheetah)
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#21. "RE: MechWarrior (5) 'Mechs"
In response to Reply # 20
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hi hi
I think the reason why the Charger isn't a more respected design is because reconnaissance is a poorly defined goal in Battletech. Not that it isn't to be expected for a game with "battle" in the title, but in Mechcommander, I can remember times when I wish I had a fast mech that could weather turret fire.
karl (aka the snow cheetah)
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HawkEye | Thu Jul-16-09 04:18 PM |
Member since Jul 23rd 2002
17 posts
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#30. "RE: MechWarrior (5) 'Mechs"
In response to Reply # 28
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Agreed, but needs more Lights and Mediums, Panther for instances, Hunchback and Centurion if they're ok with the time line
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The Lonegopher | Wed Jul-15-09 04:16 PM |
Member since Jul 10th 2009
10 posts
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#23. "RE: MechWarrior (5) 'Mechs"
In response to Reply # 19
Wed Jul-15-09 05:02 PM by The Lonegopher
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Highlander HGN-733: 90 Tons
1 Holly LRM-20 1 Mydron Class B Autocannon/10 1 Holly SRM-6 2 Martell Medium Lasers
Maximum Speed: 53.75 km/h Jump Capacity: 90 meters Draconis Affiliated
Stalker STK-3F: 85 tons 2 Magna Mk III Large Lasers 2 Jackson B5c LRM-10s 2 Thunderstroke SRM-6s 4 Magna Mk II Medium Lasers
Maximum Speed: 53.75 km/h
BattleMaster BLR-1G: 85 Tons
1 Donal PPC 1 Holly SRM-6 6 Martell Medium Lasers 2 Sperry Browning Machine Guns
Maximum Speed: 64.5 km/h
Thug THG-10E: 80 Tons
2 Donal PPCs 2 Holly SRM-4s
Affiliation FWL Maximum Speed: 64.5 km/h
Awesome AWS-8Q: 80 tons 3 Kreuss PPCs 1 Diverse Optics Type 10 Small Laser
Affiliation FWL Maximum Speed: 53.75 km/h
Marauder MAD-3R: 75 tons
2 Magna PPC 1 GM Whirlwind Autocannon/5 2 Magna Mk II Medium Laser
Maximum Speed: 64.5 km/h
Archer ARC-2R: 70 tons
2 Doombud LRM 20s 4 Diverse Optics Type 18 Medium Lasers
Maximum Speed: 64.8 km/h
Thunderbolt TDR-5S: 65 tons
1 Sunglow Type 2 Large Laser 1 Delta Dart LRM 15 3 Diverse Optics Type 18 Medium Lasers 1 Bical SRM 2 2 Voelkers 200 Machine Guns
Maximum Speed: 64.8 km/h
Jagermech JM6-S:65 tons 2 Mydron Model C Autocannon/5s 2 Mydron Model D Autocannon/2s 2 Magna Mk II Medium Lasers
Maximum Speed: 64.8 km/h affiliation davion
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#34. "RE: MechWarrior (5) 'Mechs"
In response to Reply # 33
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hi hi
I wonder if they will skip the "destroy the mech factory," missions for the setting's sake.
My favorite part about level 1 tech is: No double heat sinks. Autocannon look a lot more appealing when you need to spend a full ton to sink a point of heat.
karl (aka the snow cheetah)
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The Lonegopher | Fri Jul-17-09 01:24 PM |
Member since Jul 10th 2009
10 posts
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#36. "RE: MechWarrior (5) 'Mechs"
In response to Reply # 35
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Firefly 30 Tons Max Speed 86 km/h Jump Range 120 meters 3 Med Lasers 4 Sml Lasers 1 LRM 5
Jenner (of course) 35 tons 118 km/h Jump Range 150 meters 1 SRM4 4 Med Lasers
Whitworth 40 tons Max Speed 64.8 km/h Jump Range 120 2 LRM 10 3 Med Lasers
Centurion 50 tons 64 km/h 1 AC/10 1 LRM 10 2 Med Lasers
Crab 50 tons 86 km/h 2 LRG Lasers 1 Med Laser 1 SML Laser
Trebuchet 50 tons 86 km/h 2 LRM 15 3 Med Lasers
Dervish 55 tons 86 km/h Jump 150 meters 2 LRM 10 2 Med Lasers 2 SRM 2
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#38. "RE: MechWarrior (5) 'Mechs"
In response to Reply # 36
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hi hi
I wonder if mechs that don't have lower arm actuators will be able to rotate their arms and fire backwards. That'd make for some interesting tactics with mechs like the Jenner. Though in single player mode, I suppose it also depends on how competent the AI is going to be.
karl (aka the snow cheetah)
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#39. "RE: MechWarrior (5) 'Mechs"
In response to Reply # 38
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hi hi
I wonder if mechs that don't have lower arm actuators will be able to rotate their arms and fire backwards. That'd make for some interesting tactics with mechs like the Jenner. Though in single player mode, I suppose it also depends on how competent the AI is going to be.
karl (aka the snow cheetah)
If we're being true to the fiction, every player would have to be totally shocked anytime a rifleman flips its arms and fires at them.
I think the game needs the Mackie. Don't ask me why, I just think we need it. ![]() 
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#40. "RE: MechWarrior (5) 'Mechs"
In response to Reply # 39
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Light Cougar, gotta dig the hurt the little guy can bring
Med Bushwacker, I know it's not really the best med but, it has a good mix of speed and firepower and it just looks so cool.
Heavy Nova Cat, no bones about it, with the right mix of lasers and heat management, nothing stands in it's way. No Atlas, Zeuse, Mad Cat or Diashi. I've burned em all.
Assault Diashi, again, it just looks so cool. Walking death incarnate
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Medeski | Mon Jul-20-09 10:22 PM |
Member since Jul 20th 2009
4 posts
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#44. "RE: MechWarrior (5) 'Mechs"
In response to Reply # 0
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I would like to see. Light Spider Commando Panther Valkyrie
Medium Shadow Hawk Centurion
Heavy Archer Orion Marauder Thunderbolt Catapult Grasshopper
Assualt Stalker Battle Master Goliath
The major difference between a thing that might go wrong and a thing that cannot possibly go wrong is that when a thing that cannot possibly go wrong goes wrong it usually turns out to be impossible to get at or repair.
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Medeski | Tue Jul-21-09 02:35 AM |
Member since Jul 20th 2009
4 posts
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#46. "RE: MechWarrior (5) 'Mechs"
In response to Reply # 45
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Why do people want the blackjack? That Mech was such a piece, the chassis could not handle the amount of sinks necessary to make it a worthwhile machine. It was not until the advent of double sinks that the blackjack was made viable. The major difference between a thing that might go wrong and a thing that cannot possibly go wrong is that when a thing that cannot possibly go wrong goes wrong it usually turns out to be impossible to get at or repair.
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The Lonegopher | Fri Jul-24-09 04:10 PM |
Member since Jul 10th 2009
10 posts
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#48. "RE: MechWarrior (5) 'Mechs"
In response to Reply # 47
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Ok I'm going there... Tanks Von Luckner Heavy Tank 75T Mobile Long Tom Artillery 50T
Aerospace Stuka 100T Chippewa 90T Transgressor 75T Stingray 60T
Honestly like in my other post, while I'm sure that since this is the first in a reimaging of Mechwarrior it'll be mechs, I still think it is time they flush out the mixed vehicle portion of the Battletech universe. I'm serious. Chilling in my Von Luckner in a building drinking a Dew. Drac atlas just comes strolling down the street. Pass by, unlock the safties on that LRM10, rev that f-er up, plow thru the wall and light that son bitches arse up with an alpha to the back baby!
Or like in Chromehounds with my aptly name BFG Hound. I had three of those big cannons or whatever they were and long ranged em' into oblivion. Kind of accidently did a lot of friendly damage to lol! Long Tom time baby. I can see it now, scouting lance coming into my house. "This is long tom major tom to scout, tell me where to make it rain down on dem hoes copy?" "Coordinates 05 Tango 2" "Here comes da rain" "Damn that Jenner just ate it hard and the rest are running"
Or my aerospace line jacked from heavy mechs's with jump jets "Death From Above" baby!
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#50. "RE: MechWarrior (5) 'Mechs"
In response to Reply # 49
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hi hi
Aerospace: Corsair 50t Slayer 80t Lucifer 65t Seydlitz 20t Cheetah 25t
Honestly, there aren't many fighters in the books, but the above are the ones I think look cool. 
And for tanks, no matter what else goes in, the Vedette should be in there. Afterall, it is supposedly the popular and common tank in the Inner Sphere.
Others super common vehicles probably should include
Rommel 65t Swiftwind 7.5t Pegasus 35t
karl (aka the snow cheetah)
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DEVASTATOR | Mon Aug-17-09 01:21 PM |
Charter member
1131 posts
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#53. "RE: MechWarrior (5) 'Mechs"
In response to Reply # 51
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without the "Timberwolf" and "Mad Dog" it isnt really a Mechwarrior game.
Sure it is. Its just not a CLAN based mechwarrior game."Let's hear it for the pansies in the light mechs.....WAY TO GO LIGHT MECHS!" - Duncan Fisher
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The Lonegopher | Wed Aug-19-09 04:09 PM |
Member since Jul 10th 2009
10 posts
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#54. "RE: MechWarrior (5) 'Mechs"
In response to Reply # 51
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Aleksandr_GRC | Thu Aug-20-09 08:24 PM |
Member since Mar 12th 2002
55 posts
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#56. "RE: MechWarrior (5) 'Mechs"
In response to Reply # 55
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I want my battlemaster... i really really want my battlemaster. Aleksandr Kerensky Commander of the Grim Reaper's Company
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Storm_Crow | Wed Sep-16-09 06:32 PM |
Member since Sep 16th 2009
28 posts
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#60. "RE: MechWarrior (5) 'Mechs"
In response to Reply # 59
Wed Sep-16-09 07:16 PM by Storm_Crow
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I just reregistered on this site, and have visited on and off for the past 10 years hoping to get just this kind of news, a new MW game. Woohoo! 
While I was hoping it would take the form of an MMO, the fact that it isn't doesn't crush my interest by any means. The only thing that I've become somewhat concerned about is the timeframe in which the game is set. Having originally become interested in MW with MW2, I tend to be a clan mech kinda guy. While there are some IS designs that aren't bad, they just don't do it for me for the most part. Since the game is set prior to the introduction of the clans from what I can tell, their tech and mechs assumably won't be present either. 
Just to clarify, is it correct that the following mechs are clan only and will not be able to reasonably find their way into the game?
Storm Crow Thor Mad Cat Avatar Vulture
Are the following clan mechs, and could they make it into the game?
Uziel Thanatos Loki Shadowcat Raven Awesome
As you can see, design wise I'm predisposed to prefer chicken walkers on average. Overall though, I want a mech that makes me think "walking tank" more than it makes me think "robot" if that makes any sense. I never shared the widespread love of the Atlas for instance (don't hit me).
Since I never played tabletop Battletech, and am not an expert on all the possible designs in the game's universe, what kinds of other mechs that might make sense within the timeframe of this game might appeal to me?
I found this wiki link and have been going through the mechs, trying to find pics of them all.
http://en.wikipedia.org/wiki/List_of_BattleMechs
Edit:
To better define what I mean by "walking tank" over a "robot" I mean that it should not have hands or a face and should have a bulky rather than sleek look. Again, chicken walkers are preferred as well but that isn't critical. The Thor, for instance, succeeds in the walking tank look without being a chicken walker.
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Billybones | Thu Sep-17-09 10:42 AM |
Charter member
2223 posts
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#64. "RE: MechWarrior (5) 'Mechs"
In response to Reply # 62
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OMG, he hasn't heard of the PUB! Come here my man, sit down have a beer or two or three, yeah, drink up, that's right, just sign here on the dotted line, yes, correct, you are now a part of the PUB, no, you can't get out now, it is a life membership you know...
CHEESE!!!!! Come here!!!! Fresh meat!!!!!!! Good cheese, good boy!!!!!!
Major William "Billybones" Ebaugh AKA "Chopped Liver" Commander, Delta Division PaleRiders UeberUrbie Brigade
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madned | Thu Sep-17-09 08:16 PM |
Charter member
2476 posts
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#69. "RE: MechWarrior (5) 'Mechs"
In response to Reply # 64
Thu Sep-17-09 08:23 PM by madned
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ThunderWalker | Thu Sep-17-09 06:09 PM |
Member since Sep 17th 2009
4 posts
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#67. "RE: MechWarrior (5) 'Mechs"
In response to Reply # 66
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I've chosen that select 7 Mechs due to their weapon layout and capabilities. I don't really care much about looks. Gameplay is what matters. And the MW 4 Mechs are doing quite well in this point. As long as 4 ERPPC combo's are banned, that is. ________ My English grammar isn't all that good...
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ThunderWalker | Fri Sep-18-09 08:13 AM |
Member since Sep 17th 2009
4 posts
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#73. "RE: MechWarrior (5) 'Mechs"
In response to Reply # 68
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4 PPC combo? Not sure the significance of your reference on this, but as I recall in my MW4 days, PPC's were usually a bad choice. Their damage were only slightly better than ER large lasers, but weighed alot more, used more space, and generated much more heat with only that "screw up your HUD" effect to compensate. Overall the downsides vastly outweighed the upsides.
Ehm, ERPPC's do 14 or 16 damage (range 900/1000, heat 15/16), depending on if you're playing Vengeance or Mercenaries. And ER Large Lasers do what? 8/7,5. That isn't enough to screw my firepower, even if you mount seven of them (Reflective Armor on a Scat. And ERPPC's do still more damage. And with very little more heat if we're talking Merc, but you will have four tons left > four extra heatsinks > less heat, but more range, damage and the "screw-up-your-HUD-effect".
Not the normal PPC's, but ERPPC's are the hard hitters.________ My English grammar isn't all that good...
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Storm_Crow | Sat Sep-19-09 12:14 AM |
Member since Sep 16th 2009
28 posts
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#74. "RE: MechWarrior (5) 'Mechs"
In response to Reply # 73
Sat Sep-19-09 12:15 AM by Storm_Crow
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I was playing Vengeance...and hey, ya may be right. It's been many 'o year and information like the actually stats of the weapons are lost from my brain. All I remeber was that at the time, I felt that the ER PPC's had a negative cost/benefit compared to the ER large lasers, which also, as I recall, recycled faster and always hit right where I pointed them.
At the time, I remember that the holy grail mech I was trying to build was the "keep on 'o rockin' me baby" loadout. I wanted to have a set of weapons that I could chain fire, each hit creating the "screw up your aim" knock effect, and by the time I finished cycling through the weapons, the first had recharged. Unfortunately, no matter what I put together, there was always an achilles heel to the design. Of course, mechlab was always one of my favorite features of the mechwarrior games. I spent the better part of my time playing the game, just sitting in the lab trying to put together new designs to eek out small competative advantages. 
Out of curiosity, what drives the hard impact and knockdown effects in MW4? Is it the amount of damage done simultaneously versus the tonnage of the mech being hit? Does anyone know what the actual behind the scenes statistics on this are? i.e. "any medium mech that takes 20 damage all at once will have its aim severely disrupted" for example.
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Storm_Crow | Sat Sep-19-09 08:23 PM |
Member since Sep 16th 2009
28 posts
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#77. "RE: MechWarrior (5) 'Mechs"
In response to Reply # 75
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Yea, I think the Warhammer is a nice looking mech. If I could make one design change I'd say shorter arm barrels. How the hell does that thing maneuver in an urban environment with those damn things! LOL Overall though, the Warhammer was probably the mech that everyone loved and designers said "hey, we should make our mechs look more like this!"
The Scorpion is a decent looking machine. My main criticism doesn't come from its look but rather that it's 4 legged design doesn't suggest "Mechwarrior" to me. I think there's a gulf between the culture of a Mechwarrior fan and a long term Battletech fan. To an old BT person, there's a lot more variety of equipment that keeps the flavor they're looking for, including those robot mech like this walking garbage pile of stupid http://www.sarna.net/wiki/Cossack . If you come from mechwarrior, it's an aerospance fighter, bomber, a couple different tanks and other land vehicles, infantry, and a particular style of mech...and that's pretty much it.
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#78. "RE: MechWarrior (5) 'Mechs"
In response to Reply # 76
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i just want a lavagun and 3 second invincibility shields..... hahahahahahahaha......
..... and what they found was just a statue standing where the statue got me hi !!!!
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Salvo7 | Wed Nov-10-10 08:10 PM |
Member since Nov 10th 2010
3 posts
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#79. "RE: MechWarrior (5) 'Mechs"
In response to Reply # 0
Wed Nov-10-10 08:13 PM by Salvo7
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Hi, I'm new here but not to Mechwarrior. Loved 2 and 3 but hated 4
Hoping MW5 is like the teaser trailers we are seeing, and that it actually will be produced!
I would like to see the following mechs:
Light:
The Puma.. versatile and packs a serious punch
http://mw.mechlivinglegends.net/index.php?title=Puma
Medium:
The Bushwacker. This medium mech can take out much larger foes and is very versatile and maneuverable http://www.sarna.net/wiki/Bushwacker
Heavy mechs:
The Orion (Very versatile and tough) and the Thor (Bad boy)
http://www.sarna.net/wiki/Orion
http://www.sarna.net/wiki/Summoner_%28Thor%29
The Annihilator.. my favorite assault mech. One feature some may have missed is it's tall height as well as it's head having a large weapon mount which allows an ER Large laser to be mounted for sniping over obstacles (Yeah, I know, no ER in MW5) This mech screams for a MASC !
http://www.sarna.net/wiki/Annihilator ~~~~~~~~~~~~~~ Final comments for this post.. salvage and a mech lab are ESSENTIAL for this game.. I hope the developers are listening? I want you for salvage. Your parts, give me them
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madned | Tue Nov-16-10 10:49 PM |
Charter member
2476 posts
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#80. "RE: MechWarrior (5) 'Mechs"
In response to Reply # 79
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Nice necropost. haven't been back here in a while, ah fun times.
Actually I was really disappointed with MW2 when i first started playing. nothing worked how i thought it would work. then i let that go and enjoyed it. it's odd how the wacky bounding spheres interactions created essentially a random hit location effect. well ok so the right arm always went first, but tagging important sections was always a challenge.
It seems unlikely that MW5 will be entirely like the teasers. you see a little bit of how it could be from the cockpit view. However, since Harmony Gold is upholding Battletech's agreement with them to abandon all the macross/robotech imagery, stuff like the warhammer won't be in, not sure about the atlas, not robotech, so ought to be clear.
If they stick with the 3015 setting, stuff like clan tech and omnimechs probably aren't going to be in for setting reasons (hadn't been invented/introduced yet). This includess: Puma (clan), Bushwacker (3058 mech), Summoner/Thor (clan)
oddly, annihilator seems to have prior history all the way back to the exodus and reappeared with the Dragoons in 3009.
puma's hard to match in era. Best i can manage is javelin w/ 2 srm6. http://www.sarna.net/wiki/Javelin panther might also work, but gives up a ppc and some speed.
bushwacker's a bit easier. there are a bunch of good 50-55T mechs, i kinda like the starslayer or crab for weapons.
based on bryan eckman's blog i guess piranha is still working on mw5, probably just slower. so here's hoping they come out with something good.
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Salvo7 | Thu Nov-18-10 04:48 PM |
Member since Nov 10th 2010
3 posts
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#81. "RE: MechWarrior (5) 'Mechs"
In response to Reply # 80
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Thanks. My link indicates the Summoner was developed just after 2863
"Barely a second generation OmniMech, the Jade Falcons introduced the Summoner just after becoming the first Clan to win OmniMech technology from Clan Coyote in 2863. The Summoner earned the code name Thor for its powerful, yet simple arsenal"
I wasn't aware that the Puma and Bushwhacker were such late mechs. I'm not a huge student of timelines, though. Let's hope something good comes out of this new effort, and PLEASE no "hopping mechs" ala MW4 I want you for salvage. Your parts, give me them
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madned | Thu Nov-18-10 09:16 PM |
Charter member
2476 posts
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#82. "RE: MechWarrior (5) 'Mechs"
In response to Reply # 81
Thu Nov-18-10 09:35 PM by madned
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yes, operative phrases. Omnimech, Jade Falcon.
So you'd have summoner/thors in the pentagon worlds, but not with the dragoons. aside from which they're front line mechs not something lousy freebirths would be permitted to ride. clantech doesn't get to IS until the invasion. although since it's operating in a semi-mystical lostech mode, you can have all sorts of wonky gear if you like showing up, they're just more or less one-offs, when they break you don't get more.
in theory, the mech bays would be a very different thing from what we're used to with Mechwarrior games. less production perfect machines than cobbled together from whatever you can scrounge type stuff. 3015 is back in lostech times.
you don't like the poptarts? (yeah yeah, not a good term). but they're so sugary and packaged pastry-like. actually the tactic is recorded in the 3025 TRO for the phoenix hawk. phoenix hawks exploiting sensor interference and jumpjets to do hit and run using, i think two, ridgelines, presumably jump up, shoot, jump to cover.
course with only one large laser limited to 15 hexes it probably wouldn't hurt as much as the 6 ERLL you get with MW4.
if i'm not mistaken sarna.net has several timelines so can catchup on the backstory a little. it'll help prevent mixing your succession wars tech with your clan tech or even Star League tech. technology was in decay during the target period, on the cusp of a renaissance though, NAIS is created in the target year. The example I like for highlighting the tech decay was the bit of fluff for the Marauder's armor, which i think eventually made it's way into modern rules as hardened or reflective or somesuch specialty armor.
I know what you mean about being surprised by the bushwacker being such a late generation mech it gives the sense of a much older design philosophy, same with the argus, ah well, there's always hope for the sentinel.
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lighttech | Fri Jan-07-11 10:52 PM |
Member since Sep 20th 2009
3 posts
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#86. "RE: MechWarrior (5) 'Mechs"
In response to Reply # 85
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