I can't find the 32-bit color setting. If it doesn't do it I am fried right? The water Detail has to be 32-bit according to the DOC.I have an idea but no 32-bit texture ability Any help would be appreciated.
PSP7 Only goes up to 24 Bit and that works well for the .tga's you'll be making.
I could be mistaken but I think the alpha channel accounts for 8 of the 32 bits. Same as a 24 bit RGB pic with a transparency or mask layer.Which PSP does support.
So a 24-bit image without an Alpha channel should work right? Ahem, you wouldn't have a working set(3) images of water a guy could test with? maybe? The editor just won't crunch anything if I add water,no matter how basic the images are.I am obviously missing something but the docs aren't well... very informative.
Sorry, but I just use a single 256 x 256 Targa image for the water. Nothing fancy. No transparency.
That is what I did with PSP 7, just made 3 .tga files 256x256 with some water looking texture, they worked fine.
Thanks guys. I got it figured out.Maxx