Just to counter the negative, it wasn't that bad, though it was dissapointing.Cons: Story was a bit confusing, ending flat. I do so hate endings that don't end, which this one did. Close this chapter and move on to the next would be better.Waypoints are BADLY needed. Its confusing and you can find yourself going in circles if you aren't paying attention. Switching from Master Cheif to the Arbiter seriously affected the flow of the story line. Would have been better to have told Master Chief's story, then unlocked the arbiters story.Flood was the same old boring Flood, just not as many of them, and they developed a sense of self preservation. They did actually hide from me instead of just getting blown to bits.Pros:New weapons. It is nice to be able to use new and interesting stuff. Love the ability to take damage on the warthog and scorpion. They can actually be destroyed now, which changes how you use them. The stuff breaking and falling off is cool too.Moveable objects. Barrels and crates aren't nailed to the floor anymore. You can push them, or use explosives to send them scooting across the room. Ability to board and physically attack the drivers of vehicles. Nice addition, now you can highjack a Wraith and use it yourself.I didn't mind seeing the covenant storyline, but as above, I wish it had been separate. It is nice to play it from the opposite perspective, just not in the middle of the current side.Officer Akula on patrol.http://www.alloutwar.comAll Out War: 4025 - Web based strategy and multiplayer combatAkulaPUB Administration"There's gotta be a better way to make a living."