#50. "RE: Source Code Work" In response to In response to 49 Fri Dec-03-10 07:09 AM by Magic
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I tripled the pool values (kept color) in mission and editor cpp and left everything else in any other file as is.
Great result about 50 mechs in superdense woods and no missing textures.
Definitely much better than before. Still you can reach limitations but at other level compared to before.
I tried to change one entry from 40*1024*1024 to 120*3072*3072.
Very good, we are definitely good here.
Wolfman you must not change 1024*1024 only 40.
Try 120*1024*1024. (3072*3072 will crush the game).
Can you please send me a list of your object2 files? Im moving all mechs out of object2, and by the time I sent you my second model release pack we had an agreement about usage of empty spaces in object2 so we should be more/less compatible there. I want to make my new object2 compatible with your object2 if possible (buildings and vehicles).