Karl you are close to beeing the hero of the day..
Magic and Wolfman (when you're back)
open mission.cpp (not mission2 or anything else yet) and double all Pool Values
(stuff is around line 3075)
It does work here but I've already changed some values in the mid level renderer (MLR) so please do only this and nothing else and test it with a very crowded map (big forest or something like that)
I'm not saying we have it.. but we are certainly very very close!
Great find Karl!
Already did that except I left color at the same level and used its 30000 for polys (70000). Tested on a large map with big forests - no object disappearing, but again my maps are not that complex.
Wolfman, you have bigger and more complex maps, have you tried this? Plus directly above there is something like this 40 * 1024 * 1024 (I upgraded my comp yesterday and Im still in data transfer, my studio 2008 is not yet up, I cant look in the code), make it 80 * 1024 * 1024.
Its in my latest update (upload - tomorrow).
I double all the pool values in mission and editor.cpp and can convince myself it is better or it has not chnged on dense forest maps. Need to make amore objective testing. This seems to be more psychology and the wish driving perseption