Karl you are close to beeing the hero of the day..
Magic and Wolfman (when you're back)
open mission.cpp (not mission2 or anything else yet) and double all Pool Values
(stuff is around line 3075)
It does work here but I've already changed some values in the mid level renderer (MLR) so please do only this and nothing else and test it with a very crowded map (big forest or something like that)
I'm not saying we have it.. but we are certainly very very close!