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Wadmaasi | Sat Nov-22-03 09:51 PM |
Charter member
774 posts
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#15. "RE: Unofficial Expansion files 10/02"
In response to Reply # 0
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NFIH | Tue Apr-20-04 06:50 PM |
Member since Dec 16th 2003
29 posts
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#23. "RE: Unofficial Expansion files 10/02"
In response to Reply # 0
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What happens if I install just the first two files, the expansion and the patch? Will the AI in the original game play smarter? (I'm not too keen on playing Carver with the "new" pilots because it makes the game hard in a way that's not fun--near invincible Fire Ants? Please.)
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qtv | Mon Apr-26-04 09:04 PM |
Member since Nov 11th 2002
54 posts
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#24. "RE: Unofficial Expansion files 10/02"
In response to Reply # 23
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Hi,
Noobie here,
Is this still the correct order as at March 2004?
Also, Is it possible to get the new mechs without having a low number of pilots or is it a tradeoff?
Can I get the better ai without the new mechs or fewer pilots? How difficult is the new ai to beat-perfect/undying fire ants like metioned in the post?
Can I install exodus without any other patches?
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poison | Mon Apr-26-04 10:33 PM |
Member since Mar 21st 2004
21 posts
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#25. "RE: Unofficial Expansion files 10/02"
In response to Reply # 24
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Hi,
Not sure I understand the first question.
To the second questions: The answer will depend on the campaign that you download and who is doing it.
You get low number of pilots if you are playing Magic's exodus campaign. I think You can play skirmishes (solo missions) and get all the pilots. I am not sure if you get all the pilots with the purchase patch for Carver V. And if you download from Wolfman, you may get extra pilots in some of his solo missions (no campaigns yet... I am waiting for his, by the end of May)
In other words it will depend on the developer.
The third question: I think the brain patch is still there, also wolfman and Mechlab have some brain patches too. I think the brain patches make the enemy pilots less dumber (they follow blindly the first mech they detect, without caring about the other mechs shooting at them). I have not seen the super fire ants, with the exception of playing at the elite level, and that existed with the original MC2.
On the last question: The original exodus was done before the new mechs, I am not sure if any website has it. Then magic made his expansion and changed exodus to have the extra mechs. And, I believe the new exodus calls for the new mechs or it will crash if it can not find them. Following patches corrected some issues with the Jenner, so you may want to get that one, and then there was one or two patches that you don't need them to play: changing the cost of the mechs, and tweaking the difficulty to the easier side; exodus is a bit on the harder side compared to Carver V.
Poison or Fish.
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qtv | Tue Apr-27-04 12:53 AM |
Member since Nov 11th 2002
54 posts
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#26. "RE: Unofficial Expansion files 10/02"
In response to Reply # 25
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Thanks for the reply.
I'm slowly getting a better understanding.
The first question relates to the order for installation. It's also a bit confusing what patches should be applied given the other patches (not mentioned in this thread) that seem to be available. It also relates to my question on the thread:
"New here and need help w/expansions..." that is 3/4 down the front page, that never got answered.
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