Printer-friendly copy
Top MechCommander MechCommander 2 topic #3886
View in threaded mode

Subject: "Unofficial Expansion files 10/02" 1 | 2 | 3 | Previous topic | Next topic
crowfootMon May-21-07 10:40 AM
Charter member
3578 posts
Click to send email to this author Click to send private message to this authorClick to view this author's profileClick to add this author to your buddy listClick to send message via ICQ
"Unofficial Expansion files 10/02"
Tue Nov-25-03 02:07 PM by crowfoot

  

          

*** NEW -- the starred file is new since the last update (09/18). If you add that, you are current as of 10/02

From a fresh install of MC2, this is the order the files should be extracted in. When extracting files you should let everything overwrite previous files.

Browse/Extract to the base MC2 folder (Program Files/Microsoft Games/MechCommander2 or wherever you put it). The extractor will place files into the proper folders if you do that correctly.

Install (extract) in this order:

(1) Unofficial Expansion 1.0
*** (2) Patch 1v2
(3) Carver V (to purchase new 'Mechs there)
(4) CarverV New Start - Player starts with Razorback, Firestarter and Jenner (and 6000 RPs)
(5) Exodus 2.0


**** Warning

These missions are designed to be difficult -- extremely difficult. Salvage and resources are low. The challenge is to complete the mission regardless of your low pilots, 'Mechs, and resources.

  

Alert Printer-friendly copy | Reply | Reply with quote | Top

Replies to this topic: Pages 1 | 2 | 3
JagerSat Oct-11-03 07:21 AM
Member since Jul 23rd 2003
1984 posts
Click to send email to this author Click to send private message to this authorClick to view this author's profileClick to add this author to your buddy list
#1. "RE: Unofficial Expansion files 10/02"
In response to Reply # 0


  

          

What's new on this one?

Jager

Out of chaos came a voice: "Smile, it could be worse." I smiled and it became worse.

  

Alert Printer-friendly copy | Reply | Reply with quote | Top

crowfootSat Oct-11-03 08:47 PM
Charter member
3578 posts
Click to send email to this author Click to send private message to this authorClick to view this author's profileClick to add this author to your buddy listClick to send message via ICQ
#2. "RE: Unofficial Expansion files 10/02"
In response to Reply # 1


  

          

there was a missing file in the previous patch. This is the second version of the patch. It fixes some prices on the weapons (they were too expensive).

  

Alert Printer-friendly copy | Reply | Reply with quote | Top

CindarFri Oct-24-03 09:04 PM
Charter member
212 posts
Click to send email to this author Click to send private message to this authorClick to view this author's profileClick to add this author to your buddy list
#3. "RE: Unofficial Expansion files 10/02"
In response to Reply # 2


          

The first time Magic expanded the game, he added a "fix" that gave all the normal starting pilots back to Carver V campaign and also gave back normal c-bill and RP amounts. Is there something sililar here?

  

Alert Printer-friendly copy | Reply | Reply with quote | Top

crowfootSun Oct-26-03 11:06 PM
Charter member
3578 posts
Click to send email to this author Click to send private message to this authorClick to view this author's profileClick to add this author to your buddy listClick to send message via ICQ
#4. "RE: Unofficial Expansion files 10/02"
In response to Reply # 3


  

          

Tell me what file (by filename) you are referring to, and I can tell you if it's still part of the up-to-date files. This recent batch of files was to fix the above noted problem, and to compile a bunch of files into fewer files.

If it was something recent, it's probably still in there.

  

Alert Printer-friendly copy | Reply | Reply with quote | Top

MagicMon Oct-27-03 12:35 AM
Charter member
365 posts
Click to send email to this author Click to send private message to this authorClick to view this author's profileClick to add this author to your buddy list
#5. "RE: Unofficial Expansion files 10/02"
In response to Reply # 3


          

Quote
The first time Magic expanded the game, he added a "fix" that gave all the normal starting pilots back to Carver V campaign and also gave back normal c-bill and RP amounts. Is there something sililar here?


There is no fix for that. You will have to manualy delete all CV purchase files (in your MC2\data\missions folder) starting from purchase01 to purchase24.

That way you will get all the pilots back but you will loose expansion mechs for purchase.

Magic

  

Alert Printer-friendly copy | Reply | Reply with quote | Top

ngtm1rMon Oct-27-03 01:48 AM
Member since Sep 14th 2002
1997 posts
Click to send email to this author Click to send private message to this authorClick to view this author's profileClick to add this author to your buddy list
#6. "RE: Unofficial Expansion files 10/02"
In response to Reply # 5


  

          

I seem to remember a fix for that myself...
Maybe it wasn't one you made, Magic.

Captain J. E. Searcy
1st Platoon, C Troop (Dead Last), 4th Battalion (The Last), 'Mech Regiment
Pesht Armored Cavalry

  

Alert Printer-friendly copy | Reply | Reply with quote | Top

DataDevilFri Oct-31-03 02:15 AM
Member since Oct 31st 2003
2 posts
Click to send email to this author Click to send private message to this authorClick to view this author's profileClick to add this author to your buddy list
#7. "RE: Unofficial Expansion files 10/02"
In response to Reply # 0


          

Okay...I'm a little confused, can anyone tell me what I'm doing wrong?

I'm really looking forward to playing both the Carver and Exodus campaigns with the new mechs, but it isn't working well for me. I followed the five steps, but I didn't get paid enough to salvage any mechs after the mission. My C-bill rewards for Carver mission 1 were all measured in the 100s, and I started mission 2 with 600 resource points--not enough to call up anything. After I captured several resource buildings in Carver 2, I was able to salvage some mechs on the battlefield--but when I got down to 14000 RPs, I wasn't allowed to call another salvage chopper. It's like the c-bill and resource point settings are off by a factor of 10 or something. Did I miss a step in the install?

-=dd=-

  

Alert Printer-friendly copy | Reply | Reply with quote | Top

Gades7Fri Oct-31-03 09:53 AM
Member since Nov 11th 2002
28 posts
Click to send email to this author Click to send private message to this authorClick to view this author's profileClick to add this author to your buddy list
#8. "RE: Unofficial Expansion files 10/02"
In response to Reply # 7


          

that's because they are and the chopper thing is cause you only get like six pilots in the entire carver campaign

  

Alert Printer-friendly copy | Reply | Reply with quote | Top

DataDevilSat Nov-01-03 01:28 AM
Member since Oct 31st 2003
2 posts
Click to send email to this author Click to send private message to this authorClick to view this author's profileClick to add this author to your buddy list
#9. "RE: Unofficial Expansion files 10/02"
In response to Reply # 8


          

Okay...I figured out the "six pilots" thing after I posted here and before I read the response...and the gist I'm getting from reading through the messages here is that if I want to try out Majic's incredible collection of "new" mechs on Carver, I need to do it with the six pilots I'm limited to. Okay, if them's the rules, I'll play within them.

I guess my question then becomes "why do I start with unuseable RPs?" If RPs are earned and spent in increments of 1000, why would I start a mission with only 600? Nothing I do is going to bring that 600 up to a spendable level, so they'll be coming home with me. Why not start with 1000? Or even 0?

-=dd=-

  

Alert Printer-friendly copy | Reply | Reply with quote | Top

wolfmanSat Nov-01-03 06:30 AM
Member since Apr 15th 2003
300 posts
Click to send email to this author Click to send private message to this authorClick to view this author's profileClick to add this author to your buddy list
#10. "RE: Unofficial Expansion files 10/02"
In response to Reply # 7


  

          

There is an alternative for you to try.

Use wolfman-x. It is based on MAGIC's great inventory expansions (like mechs, turrets, vehicles) but does use all the original MS warrior and purchasing files. It is just simpler to use and gives more fun unless you like the kick of handling short resources.
You need a clean MS MC2 installation and then Magic's xpack inventory and wolfman-x. The last two can be found on my page.

wolfman-x is easy to install, has additional inventory from other sources, gives you full access to copters and to around 50 semi-professional missions.

check out wolfman's missions and wolfman's forum at
http://www.wolfman-x.net

  

Alert Printer-friendly copy | Reply | Reply with quote | Top

CindarMon Nov-03-03 09:00 AM
Charter member
212 posts
Click to send email to this author Click to send private message to this authorClick to view this author's profileClick to add this author to your buddy list
#11. "RE: Unofficial Expansion files 10/02"
In response to Reply # 9


          

Magic has reduced all c-bill/rp values by a factor of 10, so if a mission would normally start you with 6000rp to use, you'd get 600rp using Magic's expansion.

You have to REALLY like playing with short resources because you WILL be playing alot of missions over and over again due to losing equipment to Magic's uber-opponents(opposing 'Mechs, vehicals and pilots are all far better than in MS version of the campaign). Also, because you are short on pilots, you wont be getting some of the stronger 'Mechs that you will need later in the campaign. I didn't play far enough into it to see if you got the extra pilots after mission 17 (when you defend the city) and the one where you rescue Rooster and his pals (I think mission 21). If you get them, it should help you out. You probably do, since you get Steel and Claymore when you are supposed to.

Cindar

  

Alert Printer-friendly copy | Reply | Reply with quote | Top

c7ph3rMon Nov-03-03 07:29 PM
Member since Oct 22nd 2003
10 posts
Click to send email to this author Click to send private message to this authorClick to view this author's profileClick to add this author to your buddy list
#12. "RE: Unofficial Expansion files 10/02"
In response to Reply # 9


          

Yeah? what good does 600 RP can do for me? Well at least it can buy me a repair truck to complete the kick-ass missions Magic laid on Exodus. Those darn scimitars are really a pain in the butt to click on.

Regards,

c7ph3r

  

Alert Printer-friendly copy | Reply | Reply with quote | Top

CindarTue Nov-04-03 09:09 AM
Charter member
212 posts
Click to send email to this author Click to send private message to this authorClick to view this author's profileClick to add this author to your buddy list
#13. "RE: Unofficial Expansion files 10/02"
In response to Reply # 12


          

"Yeah? what good does 600 RP can do for me? Well at least it can buy me a repair truck to complete the kick-ass missions Magic laid on Exodus. Those darn scimitars are really a pain in the butt to click on."

Well, Magic's intent was to significantly increase the difficulty of the missions. I'd say he succeeded. If you win with Magic's version, you kick'd a$$. That level of difficulty is not for everyone (it wasn't for me, for example), but some folks love it.

As to what good 600rp does.....not much, but you still get 10,000 for each resource building you cap. Its just starting values and mission rewards that were reduced.

  

Alert Printer-friendly copy | Reply | Reply with quote | Top

Shrike01Tue Nov-04-03 10:37 PM
Member since Dec 20th 2002
12 posts
Click to send email to this author Click to send private message to this authorClick to add this author to your buddy list
#14. "RE: Unofficial Expansion files 10/02"
In response to Reply # 10


  

          

I like the increased difficulty. I played through the original without losing any pilots, and barely even had a Mech drop (except, I think, on the last mission and the Liao Palace mission). I refused to play the original on Elite, though, because I thought it was ridiculous that a Centipede was taking 5 shots from my Bushwacker's PPCs and Autocannons to destroy.

Sudden death is a grim reality in the Successor States of the 31st century

  

Alert Printer-friendly copy | Reply | Reply with quote | Top

WadmaasiSat Nov-22-03 09:51 PM
Charter member
774 posts
Click to send email to this author Click to send private message to this authorClick to view this author's profileClick to add this author to your buddy listClick to send message via ICQ
#15. "RE: Unofficial Expansion files 10/02"
In response to Reply # 0


  

          

+late-to-party

Do these 5 files also contain all the corebrain/AI fixes Magic did that are documented and available at www.dropshipcommand.com/magic?

  

Alert Printer-friendly copy | Reply | Reply with quote | Top

crowfootSat Nov-22-03 11:30 PM
Charter member
3578 posts
Click to send email to this author Click to send private message to this authorClick to view this author's profileClick to add this author to your buddy listClick to send message via ICQ
#16. "RE: Unofficial Expansion files 10/02"
In response to Reply # 15


  

          

Yes.

And that reminds me! All those links are broken.

Thanks

  

Alert Printer-friendly copy | Reply | Reply with quote | Top

WadmaasiSun Nov-23-03 09:26 AM
Charter member
774 posts
Click to send email to this author Click to send private message to this authorClick to view this author's profileClick to add this author to your buddy listClick to send message via ICQ
#17. "RE: Unofficial Expansion files 10/02"
In response to Reply # 16


  

          

Quote
All those links are broken.Thanks

The links in the original post in this thread? I downloaded all the files before I posted.

  

Alert Printer-friendly copy | Reply | Reply with quote | Top

crowfootSun Nov-23-03 12:31 PM
Charter member
3578 posts
Click to send email to this author Click to send private message to this authorClick to view this author's profileClick to add this author to your buddy listClick to send message via ICQ
#18. "RE: Unofficial Expansion files 10/02"
In response to Reply # 17


  

          

no, magic's page at dsc.com/magic -- they link to the old locations.

  

Alert Printer-friendly copy | Reply | Reply with quote | Top

WadmaasiSun Nov-23-03 04:25 PM
Charter member
774 posts
Click to send email to this author Click to send private message to this authorClick to view this author's profileClick to add this author to your buddy listClick to send message via ICQ
#19. "RE: Unofficial Expansion files 10/02"
In response to Reply # 18


  

          

Quote
no, magic's page at dsc.com/magic -- they link to the old locations.

Oh, gotcha.

Thanks for replying the first time around, BTW.

  

Alert Printer-friendly copy | Reply | Reply with quote | Top

WadmaasiMon Nov-24-03 05:29 PM
Charter member
774 posts
Click to send email to this author Click to send private message to this authorClick to view this author's profileClick to add this author to your buddy listClick to send message via ICQ
#20. "Er...only 2 salvages per mission?"
In response to Reply # 0


  

          

So I'm on mission two. Salvaged two Urbies. Blew away two more, not to mention the three Firestarters lying around, but I can't salvage any of them. I have 30.6k resource points, but the salvage craft is greyed out. )=

Is that something Magic did? Can I undo it w/o reverting back to base MC2?

  

Alert Printer-friendly copy | Reply | Reply with quote | Top

ngtm1rTue Nov-25-03 12:56 AM
Member since Sep 14th 2002
1997 posts
Click to send email to this author Click to send private message to this authorClick to view this author's profileClick to add this author to your buddy list
#21. "RE: Er...only 2 salvages per mission?"
In response to Reply # 20


  

          

You got your pilots nerfed, remember?
You have like three of them.

Captain J. E. Searcy
1st Platoon, C Troop (Dead Last), 4th Battalion (The Last), 'Mech Regiment
Pesht Armored Cavalry

  

Alert Printer-friendly copy | Reply | Reply with quote | Top

WadmaasiTue Nov-25-03 03:18 PM
Charter member
774 posts
Click to send email to this author Click to send private message to this authorClick to view this author's profileClick to add this author to your buddy listClick to send message via ICQ
#22. "RE: Er...only 2 salvages per mission?"
In response to Reply # 21


  

          

Quote
You got your pilots nerfed, remember?You have like three of them.

Oh, is that what it was? Just no more pilots? *heh* OK, makes sense. Thanks.

  

Alert Printer-friendly copy | Reply | Reply with quote | Top

NFIHTue Apr-20-04 06:50 PM
Member since Dec 16th 2003
29 posts
Click to send email to this author Click to send private message to this authorClick to add this author to your buddy list
#23. "RE: Unofficial Expansion files 10/02"
In response to Reply # 0


          

What happens if I install just the first two files, the expansion and the patch? Will the AI in the original game play smarter? (I'm not too keen on playing Carver with the "new" pilots because it makes the game hard in a way that's not fun--near invincible Fire Ants? Please.)

  

Alert Printer-friendly copy | Reply | Reply with quote | Top

qtvMon Apr-26-04 09:04 PM
Member since Nov 11th 2002
54 posts
Click to send email to this author Click to send private message to this authorClick to add this author to your buddy list
#24. "RE: Unofficial Expansion files 10/02"
In response to Reply # 23


          

Hi,

Noobie here,

Is this still the correct order as at March 2004?

Also, Is it possible to get the new mechs without having a low number of pilots or is it a tradeoff?

Can I get the better ai without the new mechs or fewer pilots? How difficult is the new ai to beat-perfect/undying fire ants like metioned in the post?

Can I install exodus without any other patches?

  

Alert Printer-friendly copy | Reply | Reply with quote | Top

poisonMon Apr-26-04 10:33 PM
Member since Mar 21st 2004
21 posts
Click to send email to this author Click to send private message to this authorClick to view this author's profileClick to add this author to your buddy list
#25. "RE: Unofficial Expansion files 10/02"
In response to Reply # 24


  

          

Hi,

Not sure I understand the first question.

To the second questions: The answer will depend on the campaign that you download and who is doing it.

You get low number of pilots if you are playing Magic's exodus campaign. I think You can play skirmishes (solo missions) and get all the pilots. I am not sure if you get all the pilots with the purchase patch for Carver V. And if you download from Wolfman, you may get extra pilots in some of his solo missions (no campaigns yet... I am waiting for his, by the end of May)

In other words it will depend on the developer.

The third question:
I think the brain patch is still there, also wolfman and Mechlab have some brain patches too. I think the brain patches make the enemy pilots less dumber (they follow blindly the first mech they detect, without caring about the other mechs shooting at them). I have not seen the super fire ants, with the exception of playing at the elite level, and that existed with the original MC2.

On the last question:
The original exodus was done before the new mechs, I am not sure if any website has it. Then magic made his expansion and changed exodus to have the extra mechs. And, I believe the new exodus calls for the new mechs or it will crash if it can not find them. Following patches corrected some issues with the Jenner, so you may want to get that one, and then there was one or two patches that you don't need them to play: changing the cost of the mechs, and tweaking the difficulty to the easier side; exodus is a bit on the harder side compared to Carver V.

Poison or Fish.

  

Alert Printer-friendly copy | Reply | Reply with quote | Top

qtvTue Apr-27-04 12:53 AM
Member since Nov 11th 2002
54 posts
Click to send email to this author Click to send private message to this authorClick to add this author to your buddy list
#26. "RE: Unofficial Expansion files 10/02"
In response to Reply # 25


          

Thanks for the reply.

I'm slowly getting a better understanding.

The first question relates to the order for installation. It's also a bit confusing what patches should be applied given the other patches (not mentioned in this thread) that seem to be available. It also relates to my question on the thread:

"New here and need help w/expansions..." that is 3/4 down the front page, that never got answered.

  

Alert Printer-friendly copy | Reply | Reply with quote | Top

crowfootWed Apr-28-04 11:09 AM
Charter member
3578 posts
Click to send email to this author Click to send private message to this authorClick to view this author's profileClick to add this author to your buddy listClick to send message via ICQ
#27. "RE: Unofficial Expansion files 10/02"
In response to Reply # 26


  

          

Quote
Thanks for the reply.I'm slowly getting a better understanding.The first question relates to the order for installation. It's also a bit confusing what patches should be applied given the other patches (not mentioned in this thread) that seem to be available. It also relates to my question on the thread:"New here and need help w/expansions..." that is 3/4 down the front page, that never got answered.




Install (extract) in the order given at the top of this thread. This expansion was not designed to be compatible with any other patch/mod, although you will find that a few people have borrowed Magic's modifications.

Basically, if you want to use any other patches, you need to remove what was changed with this expansion, THEN install the other patch/mod.

This expansion is designed to be Uber-difficult.

  

Alert Printer-friendly copy | Reply | Reply with quote | Top

MagicTue May-04-04 01:58 AM
Charter member
365 posts
Click to send email to this author Click to send private message to this authorClick to view this author's profileClick to add this author to your buddy list
#28. "RE: Unofficial Expansion files 10/02"
In response to Reply # 24


          

Quote
Hi,Noobie here,Is this still the correct order as at March 2004?Also, Is it possible to get the new mechs without having a low number of pilots or is it a tradeoff? Can I get the better ai without the new mechs or fewer pilots? How difficult is the new ai to beat-perfect/undying fire ants like metioned in the post?Can I install exodus without any other patches?


Sorry for the late response, I was far avay.

No it is not possible to get new mechs for purchase without having a low number of pilots.

You can go to your mc2\data\missions folder and delete all files from purchas01.FIT to purchase24.FIT.
This way you get all the original purchase files and pilots but you lose new mechs for purchse.

Magic

  

Alert Printer-friendly copy | Reply | Reply with quote | Top

bountyhunterThu May-27-04 06:06 AM
Member since May 23rd 2004
74 posts
Click to send email to this author Click to send private message to this authorClick to view this author's profileClick to add this author to your buddy list
#29. "RE: Unofficial Expansion files 10/02"
In response to Reply # 0


  

          

just wondering but is it possible to make the missions a little less hard? cuz i tried it and t was WAY to hard.


"I am the hunter and you are the hunted."

  

Alert Printer-friendly copy | Reply | Reply with quote | Top

poisonThu May-27-04 10:09 PM
Member since Mar 21st 2004
21 posts
Click to send email to this author Click to send private message to this authorClick to view this author's profileClick to add this author to your buddy list
#30. "RE: Unofficial Expansion files 10/02"
In response to Reply # 29


  

          

I am sorry to said this Bounty hunter, but what set Magic's work apart, was its thougness. And my hope is that the next one, when it comes, will be as hard and challenging as exodus.

Poison.

Or Fish?

  

Alert Printer-friendly copy | Reply | Reply with quote | Top

Top MechCommander MechCommander 2 topic #3886 1 | 2 | 3 | Previous topic | Next topic
Powered by DCForum+ Version 1.27
Copyright 1997-2005 DCScripts.com